SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-07-17, 05:25 PM   #1
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
Default

IRL the aircraft drops smoke once it has a MAD detection so it is a very accurate sensor.
Julhelm is offline   Reply With Quote
Old 11-07-17, 07:47 PM   #2
Barleyman
Gunner
 
Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
Default

I hate that TLAM mission. You are right up to the coast in the beginning where it's practically a suicide to start launching cruise missiles.. Especially with 7.5min loading delay so you have to expose yourself three times.

That bear will find you every time. Interestingly it only seems to have one or two torpedoes and some depth charges so it is actually possible to get "away" from it but it'll follow you along while you're doing your exfil in those shallow waters. Dropping sonobuoys with pretty point blank accuracy to boot.

Alternatively you can spend about an hour in real time to get as far away as possible from the target zone.
Barleyman is offline   Reply With Quote
Old 11-07-17, 08:08 PM   #3
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by Barleyman View Post
I hate that TLAM mission. You are right up to the coast in the beginning where it's practically a suicide to start launching cruise missiles.. Especially with 7.5min loading delay so you have to expose yourself three times.

That bear will find you every time. Interestingly it only seems to have one or two torpedoes and some depth charges so it is actually possible to get "away" from it but it'll follow you along while you're doing your exfil in those shallow waters. Dropping sonobuoys with pretty point blank accuracy to boot.

Alternatively you can spend about an hour in real time to get as far away as possible from the target zone.
Yep, I find that in CW launching missiles is the hell tough... As soon as your missile leaves water they know where you are. So helos and missiles are heading to your position. Soon after launch I go to flank speed and dive as low as possible but with low balast and planes down so I get as far away in minimum time.
But despite of that I often get sunk because I have to deal with 3 or more torpedos that drop too near to my position, I can evade them for some time but at some point it's RIP for me...

Currently I'm facing an interesting situation with a Victor III playing the russian side of the campaign (with a mod): I sunk all cargo ships but suddenly my flooding alert pops up, I had to battle against patrols first so I took 2 torpedos and 25% hull only. After some time my repair crew cannot enter the compartment anymore, so I have to navigate on the surface at low speed, but I cannot end the mission without abandoning ship
XenonSurf is offline   Reply With Quote
Old 11-07-17, 08:15 PM   #4
Barleyman
Gunner
 
Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
Default

In that land attack mission you need to take out the patrol ships first as some of them have ASW missiles.. Of course given TLAM range you shouldn't have to get anywhere that near to the base to start with.

Launching missiles is best left for taking out merchants or landing ships you don't want to chase down for ages. When we get the 688i, at least you can put out a pretty respectable first strike with the VLS. 16x TASM would ruin anyone's day.
Barleyman is offline   Reply With Quote
Old 11-08-17, 02:45 PM   #5
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default Do the planes use some 'magic' ?

Quote:
Originally Posted by Julhelm View Post
IRL the aircraft drops smoke once it has a MAD detection so it is a very accurate sensor.


You’re right of course. Forgot about that bit. (Madman! Madman! Dropping smoke!) Any chance we’ll get VFX for those markers?
Capt Jack Harkness is offline   Reply With Quote
Old 11-08-17, 06:56 PM   #6
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

Im confused as to how an aircraft can detect the sub without any sort of mechanisms in the water.
__________________
GoldenRivet is offline   Reply With Quote
Old 11-08-17, 07:42 PM   #7
The Bandit
Sonar Guy
 
Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
Default

Quote:
Originally Posted by GoldenRivet View Post
Im confused as to how an aircraft can detect the sub without any sort of mechanisms in the water.
https://en.wikipedia.org/wiki/Magnetic_anomaly_detector
__________________
The Bandit is offline   Reply With Quote
Old 11-08-17, 08:00 PM   #8
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

so the magnetic anomaly detector can detect a sturgeon class submarine at 1200 foot deep?

with the accuracy i might add - to drop a torpedo down the hatch?

edit: seems rather incredible
__________________
GoldenRivet is offline   Reply With Quote
Old 11-08-17, 08:25 PM   #9
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
Default

Magnetic anomaly or not, in bad weather conditions or at somewhat rough seas or water convections, any plane without a dipping sonar would have zero chance to locate any object in the water and even sonars could show zero.
But simulating too much accuracy in the game could give the player a big advantage and make the game boring.
ATM sinking subs or ships with 1 torpedo is ok for reality matters, but then the devs should make a better AI evasion. For example I never see subs evading in the vertical, they always stay horizontal. I find them too easy to hit, but here too one can say: it's just realistic... Difficult to feed every aspect.

But sorry, I digress, its' about planes. My first post just reflected a tutorial mission that was not even supposed to focus on planes and ships, it just happened that I 'tested' a plane. Doing things out of plan could confuse the game routine
In the campaign that I'm playing since I don't see 'magic' every so often, planes and helos behave ok in my opinion, so my first impression of 'magic' is only a single one, maybe I was going too fast near the surface, the water was too calm and so my shape was visible, I can't remember exactly but these are all possible reasons for spotting my sub all the time which would explain the constant overfly. And the plane just happened to have no weapon stocks loaded.

Last edited by XenonSurf; 11-08-17 at 08:36 PM.
XenonSurf is offline   Reply With Quote
Old 11-09-17, 03:41 PM   #10
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
Default

You are aware they have deployed passive and active sonobouys from aircraft since WW2, right? Also only active sonobouys show on the map.
Julhelm is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.