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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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Hi all,
I've a problem : I can't see any target the officer report beyond 8 Kms. I've the same problem with UZO, periscope ... and in any version of SH3 (GW, IUB...) Anybody know this problem ? Thank for help And sorry for my english ![]() |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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my officer reports ship spotted and its often 14k away and i cant see it either
i just move the periscope to the heading he shouts out and press " L " when the triangle appears in crosshairs on scope. You shouldnt be able to see that far anyway from a sub - too low down to see over horizon |
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#3 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
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You should be able to see 15 miles in good visbility, I believe.
The SH3 world is only 8km in radius. There is a 16km visibility mod available.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#4 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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Ok, I'm using GW. Then, I go to try the 16Kms mod.
Thank you for your answer ![]() |
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#5 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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Ok, with the 12Kms mod I see all the target the officer report. No problem. Thank you
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#6 | |
Swabbie
![]() Join Date: Apr 2006
Posts: 7
Downloads: 0
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#7 | ||
Stowaway
Posts: n/a
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Or you can find it packaged in Grey Wolves. |
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#8 |
XO
![]() Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
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I wouldl like to try the visibility mod, not sure exactly where to find it . I am playing with the standard SHIII (no greywolves, etc). Is there a "stand alone" visibility mod? Are there any reported "side effects"? Thanks, Joe S
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#9 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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One "side effect" is the added CPU power necessary for it. Other than that, I don't know of anything. Stats like detection range have been modded so that they work with the mod, so that's not an issue (not only can you see longer, your watch crew can, too
![]() As for where to find it, I don't know. Bah, just download Grey Wolves and the 1,1 patch and it'll be there. It's a very good mod, worth the download.
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#10 |
Chief
![]() Join Date: Feb 2001
Posts: 319
Downloads: 0
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As Sailor Steve said, it can be found here: and you can find it here: www.u-boot.realsimulation.com
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#11 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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Readme from the GW included version: Atmosphere Mod 16km version 2.0 LIGHT ****************************************** INDIVIDUAL BREAKDOWN OF VERSION 2.0 ****************************************** data\cfg\sensors.cfg - Night, visual, and fog ranges adjusted. -Rulle34 data\Env\EnvColors_*.dat - *NEW* underwater sea colors added. -Marhkimov data\Env\SkyColors_*.dat - *NEW* nighttime sky & sea textures. -Rubini,Marhkimov - Enhanced sun reflections and sky/sea textures. -Marhkimov - Sky dome adjusted to reflect visual range. -Manuel Ortega data\Library\Sensors.dat - *NEW* Snorkel wakes & reflections added (also sensors.val). -Sergbuto - Max visual distance alterred. -Rulle34,Manuel Ortega - RWR ranges(player u-boat only) enhanced. -Jungman data\Misc\Nori01.tga,Nori02.tga - *NEW* AIL v2.0 clouds added. -Ailantd data\Textures\TNormal\tex\Moon.tga - *NEW* AIL v2.5 moon added. -Ailantd data\scene.dat - *NEW* water murkiness changed. More clear than RUb, less clear than stock. -Marhkimov - Sky, cloud, moon domes alterred. -Rulle34,Manuel Ortega - Cloud texturing fixed. -Seeadler You were wise to ask first. In fact I too would like a visibility mod that changes only visibility. The ones I saw at Real U-Boat has something wrong with the download link....all I get is a bunch of jumbled code when I select either one. If you find one please spread the word. |
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