SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-11-17, 02:36 PM   #10
ET2SN
Ocean Warrior
 
ET2SN's Avatar
 
Join Date: Oct 2017
Posts: 2,652
Downloads: 60
Uploads: 0


Default

Quote:
Originally Posted by FPSchazly View Post


Ghost dog's comment regarding the floor is quite an important one. I'd try to add more to this discussion, but I've yet to play 1.43.
FWIW, I have stock DW, 1.42 b7, and 1.43 installed and I've stuck with 1.43.
There aren't huge differences between 1.42 and 1.43 but the tactics part of 1.43 seems to run smoother, if that makes sense.
Hey, before I forget.. If you're still stuck with Marvin launching your counter measures on the Seawolf and Virginia, its easy to fix. Just snag the countermeasure wav file out of the 688's sfx.agg file and add it to the SFX.agg files of the other classes using cmpUtil. Its harder to describe than it is to actually do, just make sure you change the agg's for each class in the Interfaces folder.

Dack- one other thing to keep in mind. If you're used to playing stock DW, be sure to check the readme's on newer mods. In this case, look at your Weps panel RUN TO ENABLE setting carefully. You now have an extra digit to play with and that extra digit is REALLY important.
ET2SN is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.