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#9 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Unfortunately, that's not a simple matter of adding a controller and making it to point to the right parent node. As I said in my previous post, besides the ShipWake controller there are several other controllers which are involved in the overall wake effect, and most of them have many parameters that need to be adjusted for "tailoring" the effect around each ship's hull. Here is an example:
![]() All the controllers in the screenshot, except the VisualDamage controller, are wake related. Does the val file of the ship whose wake you are trying to fix/add, look similar to the one above, or it misses some controllers? Answering your last question: Quote:
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