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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
A-ganger
![]() Join Date: Jan 2011
Location: Sweden
Posts: 75
Downloads: 488
Uploads: 4
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Big thankyou for this guide!
(Btw, the links to the pdf and the other guides in the first post no longer work.) |
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#137 |
Swabbie
![]() Join Date: Jan 2015
Posts: 9
Downloads: 9
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Bit late, and admittedly haven't read all the way through all 10 pages of posts, but to answer the initial question about how to come up with 292.5 degrees for WNW heading, it's done like this:
North = 0 deg East = 90 deg South = 180 deg West = 270 deg These are the basic cardinal directions. Now add in the four midpoint directions: NE = 45 deg (halfway between North and East) SE = 135 deg (halfway between East and South) SW = 225 deg (halfway between South and West) NW = 315 deg (halfwy between West and North) Now, to get the non-standard headings such as NNE, or ENE, it's simply halfway between the midpoint direction and the cardinal direction: NNE = (0+45) / 2 = 22.5 deg ENE = (45 + 90)/2 = 67.5 deg ESE = (90+135)/2 = 112.5 deg SSE = (135+180)/2 = 157.5 deg SSW = (180+225)/2 = 202.5 deg WSW = (225 + 270)/2 = 247.5 deg WNW = (270 + 315) / 2 = 292.5 deg NNW = (315 + 360) / 2 = 337.5 deg (yes, used 360 instead of 0 - if you use 0 for north here, the calculation will be way off) Hope that helps anyone still looking for the quick and dirty translations from direction to degree heading. |
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#138 |
Helmsman
![]() Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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Hi, is there anyone who managed to download the pdf when it was still available? This is a very good guide, it would be a shame if we lost it. If anyone with the pdf available could re-upload it somewhere it would be very very helpful.
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#139 | |
Sailor man
![]() Join Date: Dec 2006
Posts: 47
Downloads: 36
Uploads: 0
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#140 |
Helmsman
![]() Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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Thank you!
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#141 |
Bilge Rat
![]() Join Date: Sep 2017
Posts: 1
Downloads: 50
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This guide helped me a BUNCH.
I managed to sink 10 ships using information from this guide, a 3 of them were warships. Thank you |
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#142 | |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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__________________
"The Lone Wolf"] https://steelsharksforum.proboards.com/ “Keep your eyes on the stars, and your feet on the ground.” . |
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#143 |
Swabbie
![]() Join Date: Nov 2017
Posts: 7
Downloads: 24
Uploads: 0
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Just checking if anyone has an active link to the PDFs from this tutorial? Looks like the author's site is gone.
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#144 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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#145 |
Ocean Warrior
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Old thread I know, but how was the convoy's time to the intercept point determined ?
He knew he had to speed up to beat the convoy to the intercept point, but how was this known, in other words ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#146 |
Admiral
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The speed table sheet gives you in hours or minutes how far a ship will travel at what speed. Just compute where the convoy will be in what time, the compute your speed to intercept.
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#147 | |
Ocean Warrior
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Have to do some looking around.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#148 |
Admiral
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Conovaro has a guide you can print. If you use a mega mod they usually have a sheet you can drag at the nav map.
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#149 |
Admiral
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#150 |
Ocean Warrior
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Thanks very much !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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