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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Fitzcarraldo is probably the worlds foremost expert in playing Traveller's mod: a priceless resource for your work here!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
Gunner
![]() Join Date: Jun 2017
Location: Poland
Posts: 93
Downloads: 123
Uploads: 1
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#3 |
CTD - it's not just a job
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I had dug into that ship and plane issue quite a while ago, and part of it is the Type= lines not matching in some cfg files and MIS file calls, and / or weapons load-outs not matching, and / or (as we're finding in FotRSU) out of order EQP file entries, and / or equipment files pointing to non-existent equipment, and / or malfunctioning equipment, along with overlapping and / or "underlapping" date issues (is that too many "and / or" entries??). We found out that you can CTD the game with a "call" to an equipment listed, but out of date-range. ie: The game doesn't find what it needs, and just goes "Uh... whatdoIdo?" endless loop, run out of memory - Crash...
Most of the issues come from the use of bits and pieces from other various mods that don't "match" each other exactly. Watch the FotRSU thread over the next few weeks, and there may be some pointers from CapnScurvy and s7rikeback on what to look for, as they are in the process right now of attempting to banish the same nargles and nigglies from FotRSU that are similar to those in other mods (not just Traveller's). It's a bit more involved than we counted on, but should make for even more stable play when finished... "Patience is a virtue", or so they say, and it really tries a person's patience doing this aspect of modding...
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"...and bollocks to the naysayers" - Jimbuna |
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#4 |
Gunner
![]() Join Date: Jun 2017
Location: Poland
Posts: 93
Downloads: 123
Uploads: 1
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This patch changes only the exit dates of some Japanese coastal guns in SH4 - the dates after which the guns should be deactivated.
This patch was done by me, because once i was attacked by a pair of Japanese coastal guns located on both sides of the entrance to the Iwo Jima harbor in Summer 1945 - long after the island was captured by US forces (March 1945). This happened to me while playing the Traveller v2.6 TMO mod. I made further investigation and i found out that also some other Japanese coastal guns had wrong dates set. I fixed this using SH4 Mission Editor. For posting questions about Traveller v2.6 TMO mod in general, please head to the official mod's thread: http://www.subsim.com/radioroom/showthread.php?t=203542 Thank You in advance for Your understanding! No offence intended! I just would like my thread to be easy readable and avoid confusion. Last edited by p.jakub88; 09-25-17 at 05:07 AM. |
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