SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-22-17, 11:28 AM   #1
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Fitzcarraldo is probably the worlds foremost expert in playing Traveller's mod: a priceless resource for your work here!
Rockin Robbins is offline   Reply With Quote
Old 09-22-17, 12:00 PM   #2
p.jakub88
Gunner
 
Join Date: Jun 2017
Location: Poland
Posts: 93
Downloads: 123
Uploads: 1
Icon14

Quote:
Originally Posted by Rockin Robbins View Post
Fitzcarraldo is probably the worlds foremost expert in playing Traveller's mod: a priceless resource for your work here!

Indeed, he helped me before a lot with my questions about the Traveller v2.6 TMO mod.
p.jakub88 is offline   Reply With Quote
Old 09-22-17, 01:02 PM   #3
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,130
Downloads: 452
Uploads: 4


Default

I had dug into that ship and plane issue quite a while ago, and part of it is the Type= lines not matching in some cfg files and MIS file calls, and / or weapons load-outs not matching, and / or (as we're finding in FotRSU) out of order EQP file entries, and / or equipment files pointing to non-existent equipment, and / or malfunctioning equipment, along with overlapping and / or "underlapping" date issues (is that too many "and / or" entries??). We found out that you can CTD the game with a "call" to an equipment listed, but out of date-range. ie: The game doesn't find what it needs, and just goes "Uh... whatdoIdo?" endless loop, run out of memory - Crash...

Most of the issues come from the use of bits and pieces from other various mods that don't "match" each other exactly. Watch the FotRSU thread over the next few weeks, and there may be some pointers from CapnScurvy and s7rikeback on what to look for, as they are in the process right now of attempting to banish the same nargles and nigglies from FotRSU that are similar to those in other mods (not just Traveller's). It's a bit more involved than we counted on, but should make for even more stable play when finished... "Patience is a virtue", or so they say, and it really tries a person's patience doing this aspect of modding...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 09-25-17, 04:17 AM   #4
p.jakub88
Gunner
 
Join Date: Jun 2017
Location: Poland
Posts: 93
Downloads: 123
Uploads: 1
Icon14

This patch changes only the exit dates of some Japanese coastal guns in SH4 - the dates after which the guns should be deactivated.

This patch was done by me, because once i was attacked by a pair of Japanese coastal guns located on both sides of the entrance to the Iwo Jima harbor in Summer 1945 - long after the island was captured by US forces (March 1945). This happened to me while playing the Traveller v2.6 TMO mod.

I made further investigation and i found out that also some other Japanese coastal guns had wrong dates set. I fixed this using SH4 Mission Editor.


For posting questions about Traveller v2.6 TMO mod in general, please head to the official mod's thread: http://www.subsim.com/radioroom/showthread.php?t=203542

Thank You in advance for Your understanding! No offence intended! I just would like my thread to be easy readable and avoid confusion.

Last edited by p.jakub88; 09-25-17 at 05:07 AM.
p.jakub88 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.