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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Seems to be a thing actually.
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#2 |
Helmsman
![]() Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
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#3 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Good Work!
-Pv- |
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#4 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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Agree that something strange is going on here, looking into it.
__________________
Visit Killerfish Games for more info and ongoing discussion. |
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#5 |
Helmsman
![]() Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
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#6 |
Bilge Rat
![]() Join Date: Jul 2017
Posts: 1
Downloads: 7
Uploads: 0
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Happens to me all the time..
I can stalk a submarine that has 9 in active ping search and minus in passive for hours. The moment i pass 10 in active sonar he starts pinging after some seconds.Been like this aslong as i can remember in the game. |
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#7 |
Bilge Rat
![]() Join Date: Oct 2017
Posts: 1
Downloads: 0
Uploads: 0
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I just registered on these forums to post that I've noticed this very consistently too.
Certain missions in the game would get a lot easier if the bug were fixed, but it would be cool if the AI did more random active pings or baffle clearing maneuvers to compensate. Game is awesome otherwise! Having a lot of fun with it. |
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