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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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I'm not having as hard a time as you are and I use "realistic" setting. I'm not seeing a lot of complaints from others that the missions are completely unwinable. I do see quite a few posts and vids that people seem to lose a lot before they get the hang of it. Have you watched videos? Tried these?
https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ Of the default subs, the LA is not the quietest but it is the fastest. Added: "but before my sensors even pick them up, i have torps coming my way... " You'll never see aircraft on your sensors and their weapons will come out of nowhere unless you are lucky enough to see them drop a sonobuoy first (rare.) If you listen carefully, you can hear them pass overhead. This is why I mentioned the ESC and F4 keys which give you a clue these things are hanging around. In your ownship 3D view, look all around and you should be able to spot a helo dipping a sonar near you. If you pass near that location making noise in a quiet environment, you will NOT escape notice. They will not only attack you with their own weapons, but will vector supporting weapons from any nearby ships. -Pv- Last edited by -Pv-; 09-18-17 at 04:26 PM. |
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#2 |
Mate
![]() Join Date: Mar 2008
Posts: 60
Downloads: 5
Uploads: 0
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Akotalaya, the recommendations that -Pv- gives are spot on. You should be taking them to heart.
That being said, I wonder if the "casual" difficulty mode got somehow mixed up with the highest difficulty level, thus explaining the insty-shooting from the AI? Maybe try the next level up in difficulty, and see if things suddenly get easier.
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"Nein! I did not have sex with that fraulein" |
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#3 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
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Just a comment...
My sonar initially gets a bearing or "cut". For analysis at that point, that is all it is. I could wait around for better "fix" on the contact, but most often, I fire with a command (me) analysis of when to set the torpedo to go active. Maybe more neutrals will reduce my "quick to fire" attitude. But, then again, it is a war zone. Using the thermal layers, turning to get a better "fix" than just the original "cut" and leaning towards staying deep, it all plays into the play of CW. I have noticed that threat surface vessels and submarines (sometimes) do fire back when detecting a my torpedo launch and I am comfortable with that. That is what I would do. I would like it if the sonar panel had a signature for threat torpedoes. I wonder if my sonar operators need training on torpedoes moving through the water. I suspect that torpedoes are noisier than submarines. Hope helps. |
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