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Old 09-18-17, 02:02 AM   #1
-Pv-
The Old Man
 
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I'm not having as hard a time as you are and I use "realistic" setting. I'm not seeing a lot of complaints from others that the missions are completely unwinable. I do see quite a few posts and vids that people seem to lose a lot before they get the hang of it. Have you watched videos? Tried these?
https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ

Of the default subs, the LA is not the quietest but it is the fastest.

Added:
"but before my sensors even pick them up, i have torps coming my way... "
You'll never see aircraft on your sensors and their weapons will come out of nowhere unless you are lucky enough to see them drop a sonobuoy first (rare.)
If you listen carefully, you can hear them pass overhead.
This is why I mentioned the ESC and F4 keys which give you a clue these things are hanging around. In your ownship 3D view, look all around and you should be able to spot a helo dipping a sonar near you. If you pass near that location making noise in a quiet environment, you will NOT escape notice. They will not only attack you with their own weapons, but will vector supporting weapons from any nearby ships.
-Pv-

Last edited by -Pv-; 09-18-17 at 04:26 PM.
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Old 09-19-17, 11:51 AM   #2
Slick Wilhelm
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Akotalaya, the recommendations that -Pv- gives are spot on. You should be taking them to heart.

That being said, I wonder if the "casual" difficulty mode got somehow mixed up with the highest difficulty level, thus explaining the insty-shooting from the AI?

Maybe try the next level up in difficulty, and see if things suddenly get easier.
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Old 09-20-17, 11:52 AM   #3
Delgard
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Just a comment...

My sonar initially gets a bearing or "cut". For analysis at that point, that is all it is. I could wait around for better "fix" on the contact, but most often, I fire with a command (me) analysis of when to set the torpedo to go active.

Maybe more neutrals will reduce my "quick to fire" attitude. But, then again, it is a war zone.

Using the thermal layers, turning to get a better "fix" than just the original "cut" and leaning towards staying deep, it all plays into the play of CW.

I have noticed that threat surface vessels and submarines (sometimes) do fire back when detecting a my torpedo launch and I am comfortable with that. That is what I would do.

I would like it if the sonar panel had a signature for threat torpedoes. I wonder if my sonar operators need training on torpedoes moving through the water. I suspect that torpedoes are noisier than submarines.

Hope helps.
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