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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
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. . .
Last edited by Halcyon; 01-22-22 at 01:32 AM. |
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#2 |
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I've heard this can be determined mathematically by examining the cavitation profile specified for each boat in the boat config file. Forgive the vague terms, I'm not sure of the specifics.
My point is it's not necessary to determine these empirically.
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#3 |
The Old Man
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Do you have an example of doing this as you describe or the ID of someone who claims to have done this?
When I look at the cavitation numbers in the default submarines, they are all the same, but the exact depths/speeds are a little different for each sub I have used. So far, I've found no other way than experimenting, the easiest is to use the Navigation mission with each sub. While I have started creating tables of my own, they are not detailed down to the knot yet. -Pv- |
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#4 |
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Did some digging.
http://www.subsim.com/radioroom/showthread.php?t=232919 It's just a linear formula y=mx + b, where x is the speed in knots and y is the depth in feet, with m equal to the first parameter (20) and b equal to the second parameter (-100). Were you testing the depths manually or using the new automated depth control? Although 19 vs 20 are in fact not identical, they're very close. Honestly, when you're diving and the boat is at an angle, I don't know how useful the keel depth would be to determine cavitation given that the bow and stern would be at different depths. I'm not sure if the game takes that into account.
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#5 |
The Old Man
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In all the default sub vessel files CavitationParameters=20,-100 is used yet the actual 3D sim values are slightly different from each other when tested.
There is more to this than the obvious. -Pv- |
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#6 |
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It could be related to the distance between keel and screw centerline.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#7 |
The Old Man
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^^^
Makes sense. |
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#8 | |
Helmsman
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The slope intercept formula isn't linear in my testing. Maybe they round up or down for fractional depths...but that data is locked into the code and the only way you know for sure is manually testing. As far as angles, my boat was level the entire time during testing because I left the planes at 0. Last edited by Halcyon; 09-11-17 at 11:08 PM. |
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#9 |
The Old Man
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Nice
-Pv- |
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#10 |
Ace of the Deep
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Maybe the real lesson here is to actually play it for real and not un-necessarily take your boat right to the theoretical limit. I remember doing similar things back in Dangerous Waters, and it is easier to do now that you are allowed knot-by-knot control. But should we be encouraging such "gamey" behavior?
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#11 |
Ace of the Deep
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I agree just being completely ignorant or cavalier is gamey. However, neither do real submariners go "According to theoretical calculations, my submarine will cavitate at 10 knots at under 99 feet. I am now exactly 100 feet, so I will order 10 knots. When I get to exactly 113 feet, I will order exactly 11 knots."
You do such things in a game (I did too, in DW) because it is completely predictable in this regard and really your boat is free. If your lives depended on it, most likely you'll wait till say 150 feet before putting the 10 knots on, just in case. So I suggest it might be more immersive and realistic if you just ran with a basic idea of roughly where the line is and play it safe from there. |
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#12 |
The Old Man
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If cavitation charts are no good to you, ignore them.
-Pv- |
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#13 |
Samurai Navy
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#14 |
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In the game? I have wondered that based on the "Conditions" tab. It's supposed to be from the keel.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#15 |
Helmsman
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