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Old 05-17-06, 09:44 AM   #33
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by GlobalExplorer
I don't know if it's just me, but I think you take any criticism on your mod personal.
If I did I would have left a long time ago.

Quote:
Originally Posted by GlobalExplorer
I post these things that you seem to not know, because you claimed that it's not possible that credit for sunken ships is not given. Yet I have seen two ships sink and not being given credit, and I there is little chance that I dreamed it up. And this was only in the space of a few patrols and test runs, so it should happen all the time.
In the first instance it was a SHIII issue and not a NYGM issue, as I said, what is that to do with NYGM? A Ship going BOOM and no credit is the game. NYGM did nothing more than massage the figures, we made no code changes.

And as afar as the ship should have sunk, well... you have not shown me any credible evidence that you were not credited when a ship sank.

Quote:
Originally Posted by GlobalExplorer
I don't know why you are trying to read between the lines to prove that the mistake was on my side, not on the mods.

If I am getting at your nerves, and I think I do, just let me know, and I will not post any more experiences with NYGM. Your mod is cool, and I think you will succeed with V2, but I know what I've seen and I've seen that the current version is not working for me (yet).
As far as me reading between the lines, it is simply that you want me to agree and I have not.

It appears to me that you have made your mind up and that is it. The fact that mine and many others experiences are different does not matter to you. If you want a one sided discussion fine, but address your posts to someone else.

If you want to discuss, i.e. where I don't have to agree with you but can still respect your opinion, the NYGM SD V1 with me, I am more than happy to do so, but as long as you have read the read me file and have understood it.

I keep saying read the read me file as I am certain that I explained the process, the issues, the compromises, the warts and all of the NYGM SD Mod.

I have openly admitted the faults of the NYGM Ship Damage Mod from before it was released, I made it clear in the read me file, I have posted it numerous times.

I think the best idea is to remove the NYGM Ship Damage mod all together.
EDIT: I have edited this message after the "éclat".

I think we should all check the tone we are talking with each other

I am directing this to myself as much as to DTB or anybody else.

I am not thinking about uninstalling anything - NYGM will hopefully stay with me for a long time - and I will continue to support fine mod efforts like this.

This is a very complex mod, so it probably needs a longer testing period before it is working in a satisfying way. So the little problems some people are having are anything but unexpected.

I suggest the TW team find someone who can rewrite the documentation, to more simply and comprehensibly point out the problems and requirements of the sinking mod.

GE
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