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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Yeah, I don't understand how SubSim could "kill" CW. If the community makes mods, no one is forced to download and install them. And KFG is certainly not under any obligation to implement anything other than what they themselves want to implement.
Personally, I enjoy CW for what it is. The devs seem to have a clear direction they want the game to go in, and I have not been disappointed so far. I haven't seen any claims that CW is supposed to be some über-accurate simulation, either. If I could have one wish for the game granted, it would be manual navigation with a sextant. But again, CW isn't really that kind of sim...and that's just the cel-nav geek in me speaking. ![]() |
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#2 |
Yak-38M "Forger-A" Pilot
Join Date: Aug 2017
Posts: 13
Downloads: 33
Uploads: 0
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I was just stating that I wanted the opinion of people who know what KF can do and should do with the game they have designed. As in, what is the most realistic and makes the most sense.
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#3 |
Navy Dude
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Killerfish is doing a great, (fantastic) job on Cold Waters. SubSim is doing a great job supporting Sub games.
![]() I have no clue what you're trying to imply, or what you're trying to say. So confusing
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AKA Captain "Salty" at your service ![]() Visit, like and suscribe. ![]() ![]() https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ ![]() |
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#4 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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We embrace and support the subsim and modding communities as these folks are making additional content for Cold Waters. Some of this content might otherwise never be created as we don't have the resources to do everything.
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Visit Killerfish Games for more info and ongoing discussion. |
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#5 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I think what is occurring currently, that being KFG doing the base product and modders creating scenarios, is rather a good way. The two parts may cross lines at moments but all in all I am pleased. I am probably a middle of the "sim" road player, but I have room to adjust my play-style either way.
I have only downloaded one campaign mod and two additional single missions, but it is all good. I guess more neutral and varied missions would make it more enjoyable. I do keep in mind that this only started a few months ago. As some subsims are still being played/developed after 10 years, CW will continue to grow and I will grow with it. Maybe when I retire I will open a pub on the pier. I am content. |
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#6 | |
Yak-38M "Forger-A" Pilot
Join Date: Aug 2017
Posts: 13
Downloads: 33
Uploads: 0
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#7 |
Planesman
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I'm not worried. Most of the discussions on steam is OK, it's just a few vocal ones that cause trouble from time to time. I can tell you that KFG spend equal time both here on subsim and steam so voices from both sides are heard. While suggestions here tends to tilt more toward better realism in game here and KFG have made some changes on that respect, most of it is basically make more game mechanics accessible to modders. The core game remains every accessible to beginners.
As to killing DLC/Expansion sales. I think you will find that most people here will support any official KFG DLC/Expansion even if they already exist in mods in returns to KFG's support of the community. Last edited by Wiz33; 09-06-17 at 10:47 AM. |
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Tags |
mature, question, steam, sub-mariners, toxic |
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