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#1 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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You should to show screenshots of torpedo presets (before launching) because it is crucial for torpedo behaviour.
BTW, did you read RA_Weapon_Info_Rev38.pdf about AIR DROPPED TORPEDOES? Quote:
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#2 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I've made test for MK54:
PRESETS: ![]() ACTION: ![]() RESULT: ![]() For me, everything works correct! |
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#3 |
Weps
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p7p8,
Great analysis and shots explaining in detail how all that worked. It also gave better understanding of the content of the RA manual addendum. Must admit that pictures are worth more than thousand words... or so they say. I wish the manual was furnished with more game shots showing how all this work.Thanks. And thanks to A-Ganger for his diligent work and interest in RA-DW and trying to uncover bugs. Only methodical game testing like this can assure that things are solid or they are not... |
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#4 |
Sparky
![]() Join Date: Jul 2017
Posts: 158
Downloads: 13
Uploads: 0
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Until you pointed it out, I NEVER noticed that mode/floor selection was for anything but for setting the floor of the torpedo!
It would have been helpful if the design of the torpedo section DID NOT have the mode and floor combined into 1 single cell. Even in your picture, it almost looks like there is a . period after your 2 lol At least it would separate the 2 different sections into 1 split section i.e. 2.1000 (mode/feet). I would have noticed that.. Thank you for explaining..testing out right now Update: Just looked at the RA wpn info..I know why I never saw your information. It is all listed under the Mk. 50. Under the Mk.54 section, there is only this little note; Torpedo Control: Similar Mk-50 Air Dropped Torpedo Why I never noticed it..lol Last edited by A-Ganger; 09-05-17 at 03:07 PM. |
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#5 |
Good Hunting!
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Unfortunately, this is just the reality of modding Dangerous Waters. The game is not open to modding like other games, so little tricks and hacks like this are necessary to add these additional functionalities.
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#6 |
Sparky
![]() Join Date: Jul 2017
Posts: 158
Downloads: 13
Uploads: 0
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Where I can get the torpedo settings of 32555 to work "most" of the time, this mod still is whacked.
And these are the dumbest torpedoes I've ever seen. I mean really, eight Mk.54 torpedoes all set to 32555, on the depth of target in cheat mode, and 4 Captors. 1 torpedo managed to hit target.. Watched 1 torpedo drive right beside sub..kept on going. Watched other torpedoes tail sub then go off and do their own thing, and I watched the sub only launch 1 CM on just 2 of the torpedoes Enemy sub in the middle of 4 Captors and not even 1 of them launched. They were sitting at 1477ft..deep water quick mission, and sub was driving all around them at 755 feet. So I see 1 of 3 things relating to the P3 and Mh-60R Helo. Either this game in it's original state is completely broken for those, this mod has made these issues worse, or these Mk.54 and Captors are complete garbage. I already know the 54's/Captors are trash cos they can't detect a 300 + foot long submarine right in front of it, above it, below it nor beside it. Yea that ginormous long metallic thing in the water is not that hard for a torpedo to find.. Adcaps find them very easily. Anyway, I'm about to remove the mod cos I find shooting 8 torpedoes at 1 sub and missing 7 times and having 4 captors sitting there doing nothing is pretty much wasting time. |
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#7 | |
Weps
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![]() Quote:
In any event, your time spent on testing would most legitimately support the bug claim, if there is one. At that point I would try to submit all findings to the author of the RA mod on his forum. |
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