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Old 09-03-17, 01:33 PM   #1
-Pv-
The Old Man
 
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After more reading here I wonder if penalizing the player for returning to base (campaign continuing to advance with unexpected outcomes) is still a problem?

-Pv-
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Old 09-04-17, 03:46 PM   #2
Stardog765
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I will second this. Amazing work they have done since release, especially on the new UI pieces. Absolutely makes this THE game I have bought in a long time.

Gladly buy any DLC you all release now.
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Old 09-04-17, 04:09 PM   #3
Wiz33
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Quote:
Originally Posted by -Pv- View Post
After more reading here I wonder if penalizing the player for returning to base (campaign continuing to advance with unexpected outcomes) is still a problem?

-Pv-
There are time you will not be able to complete a mission due to damage or running low on weapon (and there are no other asset available to take over). It's part of the campaign design. Despite doing everything you can, there are times that you will fail at your mission. it's the nature of war.
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Old 09-04-17, 08:46 PM   #4
Delgard
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I don't think my SDRN CMDR looks at it that way.
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Old 09-04-17, 11:38 PM   #5
zachanscom
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while we're in a generous mood, i'll just go ahead and drop the hint that it's possible to convert and retopo those high poly models you used for the normal maps into higher detail in game sub models. talking dcs quality level of detail
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Old 09-05-17, 07:19 AM   #6
Julhelm
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I don't use highpoly bakes for ships and subs.
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