![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
|
![]()
After more reading here I wonder if penalizing the player for returning to base (campaign continuing to advance with unexpected outcomes) is still a problem?
-Pv- |
![]() |
![]() |
![]() |
#2 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
|
![]()
I will second this. Amazing work they have done since release, especially on the new UI pieces. Absolutely makes this THE game I have bought in a long time.
Gladly buy any DLC you all release now. |
![]() |
![]() |
![]() |
#3 |
Planesman
![]() |
![]()
There are time you will not be able to complete a mission due to damage or running low on weapon (and there are no other asset available to take over). It's part of the campaign design. Despite doing everything you can, there are times that you will fail at your mission. it's the nature of war.
|
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
|
![]()
I don't think my SDRN CMDR looks at it that way.
![]() |
![]() |
![]() |
![]() |
#5 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
|
![]()
while we're in a generous mood, i'll just go ahead and drop the hint that it's possible to convert and retopo those high poly models you used for the normal maps into higher detail in game sub models. talking dcs quality level of detail
|
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
|
![]()
I don't use highpoly bakes for ships and subs.
|
![]() |
![]() |
![]() |
|
|