![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Dude
![]() |
![]()
I'm not an expert at this game. But it seems as though at 1.8 thousand yards you should be discovered and all hell breaking loose. Sometimes with an update the Mods loose their bearings
It it seems like something is corrupt. Do you have an override folder? If you do delete it. Then reinstall one mod at a time. I would put in the Playable Subs Mod first. Then try the game again. The second good Mod (I know works) is the enhanced navigation Map.
__________________
AKA Captain "Salty" at your service ![]() Visit, like and suscribe. ![]() ![]() https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ ![]() |
![]() |
![]() |
![]() |
#2 | |||
Helmsman
![]() Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
|
![]() Quote:
Lowering radar shouldn't make the sonar go away. Quote:
Those go away as soon as the radar goes down. Doesn't make sense. Quote:
Nothing is corrupt on my system. |
|||
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
|
![]()
"But sonar was tracking it, as you can see in the first screenshot. I have narrowband lines.
Those go away as soon as the radar goes down. Doesn't make sense." Agreed. "I wasn't at 1.8k yards. Check the map scale. They're about 16k yards away." This again makes me wonder if the noise level combined with your radar activity caused you to be detected, the contact then slowed or changed heading reducing your ability to keep the passive sonar track under the conditions and 9 miles away. Added: The key would be to make this happen again and raise/lower your radar more than once to see if the sonar contact comes back with it raised. -Pv- |
![]() |
![]() |
![]() |
|
|