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#1 | ||||
Stowaway
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#2 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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![]() Try both to reduce and increase it please, and see if it makes any difference. Quote:
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Air torpedoes were subject to the same problem. I don't think they could bounce back against their dropper, but IIRC their tendency to ricochet once they touched the sea surface, affected negatively their depth control system. ![]() Nice screenie, but I think that Swordfish has missed the right timing to release his fish ![]() |
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#3 | |
Stowaway
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Yes, that's their name.
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![]() I'm interested in loonking closer how to create a working air torpedo attack, but I have not enough time right now (even if already several ideas ![]() ![]() |
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#4 |
CTD - it's not just a job
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Rubini has already done the air torpedo. This vid is the homing torp:
http://www.subsim.com/radioroom/show...74#post1923374 ... but you might want to make changes?...
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"...and bollocks to the naysayers" - Jimbuna |
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#5 |
Stowaway
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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IIRC SHIV and 5 have a special controller for air torpedoes (and even with that controller, vanilla air torpedoes are buggy), but it doen's work in SHIII |
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#7 |
Sea Lord
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For me Rubinis solutions is almost perfect!
![]() I mean.... in campaign there show torpedo planes up... they drop torpedos and sometimes you will be hit. Great addition to me! |
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