![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Eternal Patrol
![]() |
![]()
Let's see: You're totally blind, you have no AA defense (not that it does much good anyway, but still...), you can't call home.
I don't see how you can not end it right there.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#2 | |
Swabbie
![]() Join Date: Aug 2017
Posts: 7
Downloads: 0
Uploads: 0
|
![]() Quote:
By the way, Bdu seems to be punishing me for damaging their sub. My next patrol is in the Irish Sea. |
|
![]() |
![]() |
![]() |
#3 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
|
![]()
To which you do NOT need to attend, fun fact about SH....you can ignore mission orders and go w/e you want w/o penalty
![]() if I was you I'd recomment AM 50-51-52 and AM 02, some of the richest grounds early-mid war and (depending on game difficulty) many will be unescorted. ![]() |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() |
![]()
For a 1939 patrol I would call it quits, mainly due to having no periscopes.
Historically, U-Boat captains had a little more leeway to end a patrol earlier in the war. By 1943, they were expected to remain on station despite very serious difficulties. I like SH3's freedom to go anywhere, but it would also be nice to get a penalty for completely ignoring patrol orders (example - going to the Med when you're stationed in France, or attacking ships where the KM does not want to alert the enemy). In the old "Sub Battle" sim, ignoring patrol area would always get you fired. |
![]() |
![]() |
![]() |
|
|