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Old 08-07-17, 02:21 AM   #1
Electric Boat
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Default US submarines 3D models

For those who could be interested to I have quite the whole list of Cold War Era US Submarines accurately reproduced from blueprints:

Ethan Allen class SSBN
Lafayette class SSBN
Benjamin Franklin class SSBN
James Madison class SSBN
Ohio class SSBN

Barbel class SS

Permit class SSN;
Permit Improved SSN;
Jack SSN-605 (original with contra-rotating propellers and longer tail);
Sturgeon Improved SSN;
Narwhal SSN-671 (Sturgeon-like one-of-a-kind unit with larger diameter hull and intakes in the stern horizontal planes' roots);
Parche SSN-683 (with modified hull for X-OPS and fwd turtleback);
Glenard P. Lipscomb SSN-685 (Sturgeon with longer hull);
Los Angeles "688" class SSN (SSNs 688-718);
Los Angeles VLS class SSN (SSNs 719-725+750, complete with bow VLS tubes and hatches);
Los Angeles Improved SSN (SSNs 751-773, diving planes moved from sail to bow and reshaped, aft "wings" with pods, bow VLS tubes and hatched);


Another "eye candy" I modeled is the "Tapping Pod" used in "Ivy Bell" operations to eavesdrop comms on submarine cables...


Of course I also produced all the weaponry available in US Navy's inventory at the time:

Mk-44
Mk-46
Mk-45 ASTOR;
Mk-48 Mod. 3/4/5 ADCAP;


UUM-44 ASCROC;
UUM-125 A/B Sea Lance;

UGM-84 Harpoon
UGM-109A TLAM-N (nuclear tipped Tomahawk);
UGM-109B TASM (antiship Tomahawk);
UGM-109C TLAM (HE conventional WH Tomahawk);
UGM-109D TLAM (BLU-97 bomblet armed cluster Tomahawk).


All that stuff was originally produced by me for employ in Dangerous Waters but by having the native ".max" and ".3ds" files I can convert them into whatever else format (once established the one used in "Cold Waters").
Possibly many other "polygonal charge" previously limited by inherent limitations of the DW's 3D-Engine can be used to furtherly improve the accuracy of these models).

Last edited by Electric Boat; 08-07-17 at 02:55 AM.
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Old 08-07-17, 03:22 AM   #2
Julhelm
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Do you have some screenshots of them? The CW subs are built in quite specific way because of how I go about mapping and texturing them.
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Old 08-07-17, 08:08 PM   #3
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Quote:
Originally Posted by Electric Boat View Post
For those who could be interested to I have quite the whole list of Cold War Era US Submarines accurately reproduced from blueprints:

Ethan Allen class SSBN
Lafayette class SSBN
Benjamin Franklin class SSBN
James Madison class SSBN
Ohio class SSBN

Barbel class SS

Permit class SSN;
Permit Improved SSN;
Jack SSN-605 (original with contra-rotating propellers and longer tail);
Sturgeon Improved SSN;
Narwhal SSN-671 (Sturgeon-like one-of-a-kind unit with larger diameter hull and intakes in the stern horizontal planes' roots);
Parche SSN-683 (with modified hull for X-OPS and fwd turtleback);
Glenard P. Lipscomb SSN-685 (Sturgeon with longer hull);
Los Angeles "688" class SSN (SSNs 688-718);
Los Angeles VLS class SSN (SSNs 719-725+750, complete with bow VLS tubes and hatches);
Los Angeles Improved SSN (SSNs 751-773, diving planes moved from sail to bow and reshaped, aft "wings" with pods, bow VLS tubes and hatched);


Another "eye candy" I modeled is the "Tapping Pod" used in "Ivy Bell" operations to eavesdrop comms on submarine cables...


Of course I also produced all the weaponry available in US Navy's inventory at the time:

Mk-44
Mk-46
Mk-45 ASTOR;
Mk-48 Mod. 3/4/5 ADCAP;


UUM-44 ASCROC;
UUM-125 A/B Sea Lance;

UGM-84 Harpoon
UGM-109A TLAM-N (nuclear tipped Tomahawk);
UGM-109B TASM (antiship Tomahawk);
UGM-109C TLAM (HE conventional WH Tomahawk);
UGM-109D TLAM (BLU-97 bomblet armed cluster Tomahawk).


All that stuff was originally produced by me for employ in Dangerous Waters but by having the native ".max" and ".3ds" files I can convert them into whatever else format (once established the one used in "Cold Waters").
Possibly many other "polygonal charge" previously limited by inherent limitations of the DW's 3D-Engine can be used to furtherly improve the accuracy of these models).
Hey, if we can ever figure out a way to do that I'd love to feature any of the assets you've made however I think you're on the right track talking to Julhelm. As far as I'm concerned, the more of my mod that KFG makes obsolete, the better
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Old 08-08-17, 02:25 AM   #4
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@Julhelm

Can you give a brief explanation of what you mean by the "specific way" in which you create your in game models? I'm not sure I would understand as a no-game-development-experience cretin but perhaps others may find it more interesting.
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Old 08-08-17, 12:34 PM   #5
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Default welcome aboard!

EnjoyableSTIG!
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Old 08-08-17, 02:21 PM   #6
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All of the submarines and ships use a standardized texture layout, and rely heavily on standardized 'modular' parts. This significantly decreases the time required to build a unit and get it ingame.
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Old 08-08-17, 06:13 PM   #7
The Bandit
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Quote:
Originally Posted by Julhelm View Post
All of the submarines and ships use a standardized texture layout, and rely heavily on standardized 'modular' parts. This significantly decreases the time required to build a unit and get it ingame.
This is also what makes it possible for some of the great work done by PRS creating subs like the Papa and Virginia class by "grafting on" parts from other models and positioning them appropriately.
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