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#1 |
A-ganger
![]() Join Date: Oct 2013
Posts: 74
Downloads: 25
Uploads: 1
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You miss the point.
There IS an invasion fleet. You want to RTB. Your choice, should always be your choice. It is illogical and absurd that command will say, ah let the invasion happen because this poor little sub has a hole in it. Be a hero and save the day, or fail the mission. It will teach you to sustain less damage next time. I will ask the developer directly not to change it, or at least think it over. |
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#2 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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The Skipper takes ultimate responsibility for everything concerning the boat.
What would the Squadron CDR say when the sub captain brings in an overly damaged boat? I suspect he would investigate and while that is occurring, the boat would be assigned to a different commander who sees to repairs and takes it to sea. As far as CW, it should reduce the players score and the enemy (Soviet military) gets a Bennie because a sub was not on station conducting a needed mission during wartime. The CW campaign scenario also values judicious use of torpedoes. It is war, after all. We just can't keep going back to base. |
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#3 | |
Helmsman
![]() Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
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![]() Quote:
At what point is it "ok" to RTB to get repairs? According to you, the only acceptable scenario where you get to RTB without a penalty is if you run out of ammo....or do you plan on ramming the next convoy? I mean...what's another hole, right? Absurd. |
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#4 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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![]() Quote:
At the same time, a sub with a cracked pressure-hull is not going to be sent out once more unto the breach unless the Captain has a death wish. The survival of his crew, and boat have to be more important than what little could be accomplished going into battle crippled. I don't mean to talk smack here but, when compared to Soviet boats (when you look at reserve buoyancy, number of water-tight compartments and double-hull construction) US boats were not really designed to take battle-damage, they were designed to not get damaged in the first-place (by not "spending" that displacement on a double-hull they bought the ability to add rafting and isolation mounts ect.) and I wish the damage was "felt" a bit more, not exactly realistic to go tooling around in a boat where the reactor an engineering spaces are flooded out, at that point you're trying to surface and abandon ship, or even worse take to the escape chamber. In conclusion, what I think would be a cool feature is that, if you feel compelled to forego/abandon a mission, maybe there's like a 35% chance that they can bring somebody else in to cover for you and its not a failure, otherwise it is because for whatever reason (good or bad) you aren't where you're supposed to be and there are consequences.
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#5 |
A-ganger
![]() Join Date: Oct 2013
Posts: 74
Downloads: 25
Uploads: 1
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Maybe you should never get an RTB mission.
I sometimes have like 4-5 torps left. I get a mission, and I decide to rearm quickly. Sometimes I make it and still attack the target, and sometimes I am too late. And sometimes you decide to go in with just those 5 torps and hope it's enough. But that's war. Perhaps that's the solution here: forget about the RTB mission. Or better yet: request an RTB, and a diceroll decides whether HQ allows it. |
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#6 |
Stowaway
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I'd say let the game check for damage too and then give you a campaign point penalty if you have to RTB damaged but not by letting command look like a bunch of nitwits assaigning you a mission when damaged and your sub , USS RAMBO, seem to be the only one in the fleet (more then you already are)
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