![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
A-ganger
![]() Join Date: Oct 2013
Posts: 74
Downloads: 25
Uploads: 1
|
![]() Quote:
![]() And it's also safe to put one ahead on the target, so that when they do run you can activate one right in front of his bow. This is the main point of this thread that I started - it is actually quite easy once you get the hang of it and I hope the AI gets a bit more difficult. |
|
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Jul 2017
Posts: 19
Downloads: 0
Uploads: 0
|
![]()
Haven't tried it in 1.06 Beta but my experience previously had been that even a shot from dead astern would be detected. Or maybe it was when it enabled into passive search. I believe the dev team acknowledged that was a bug, whatever it was.
|
![]() |
![]() |
![]() |
#3 |
A-ganger
![]() Join Date: Oct 2013
Posts: 74
Downloads: 25
Uploads: 1
|
![]()
This is what I am talking about. All this is done without me moving at all. Just fire torpedoes and move these around.
At Elite now I can play like this, never get detected, never get shot at. Manoever a torpedo to dead ahead of the target. Then hit Activate at very close: And the target is always done for: For subs, you can easily manoever the wire-guidance torp into the baffles, and again activate at <1 KYD and it has nowhere to run: Of course sometimes wires break. But make sure activation point is initially set on passive and waaaay far from ownship. Maybe at circling in a position where they can still damage the enemy. And then fire another one, hoping it doesn't break. If it doesn't you gonna have a kill if you manoever it around like this. |
![]() |
![]() |
![]() |
|
|