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Old 07-24-17, 10:52 AM   #1
Outeniqua
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Yea, I feel the same way. I'm either clearly missing something, or it's possibly not working. I tend the lean towards the former, because all the other weapon changes function as it says on the the tin, and are opens up awesome tactical possibilities when for employment.

Unfortunately the part in the manual for the helo commands does seem a bit lacking in explanation. I'm hoping someone has had some success with it and to teach us their ways.
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"Submarines are under handed, unfair and damned un-English." - A British observer, 1902

MODS:

SH 3 GWX 3
SH 4 1.5 TMO 2.5
SH 5 TWOS
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Old 07-24-17, 11:42 AM   #2
Polak2
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Author of the RA DWX mod comes sometime to this forum, however the fastest way to attract his attention and ask directly for help/explanation would be, i imagine, to ask on his forum here:
http://www.redrodgers.com/forums/forumdisplay.php?f=172
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Old 07-25-17, 01:33 AM   #3
NiceSub
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Quote:
Originally Posted by Outeniqua View Post
Yea, I feel the same way. I'm either clearly missing something, or it's possibly not working. I tend the lean towards the former, because all the other weapon changes function as it says on the the tin, and are opens up awesome tactical possibilities when for employment.

Unfortunately the part in the manual for the helo commands does seem a bit lacking in explanation. I'm hoping someone has had some success with it and to teach us their ways.
If you figure it our please share.
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Old 07-27-17, 02:11 PM   #4
swampy
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It works for me. I think you must have link 11 activated from the popup meny. You may also have to enable show link data in options.
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Old 07-27-17, 06:42 PM   #5
Outeniqua
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I'll give that a try. Let my just make sure I understand the scripting correctly:

Assuming acoustic link, I must have ship control selected, then enter the code, e.g. WWTW, by selecting W, waiting 2-3 secs, then deleting the waypoint, rinse repeat until the full WWTW has been entered.

After this, normal fly to waypoints will have helo move to each point and performed its programmed task?

How does this impact laying further buoy and torpedo waypoints?
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"Submarines are under handed, unfair and damned un-English." - A British observer, 1902

MODS:

SH 3 GWX 3
SH 4 1.5 TMO 2.5
SH 5 TWOS
DW RA 1.42
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Old 07-27-17, 10:22 PM   #6
swampy
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Yes but with WWTW the heli will only use passive sonar. I dont know how effective it is. I usually go with WWWW or WTWW.

Most of the time this will work when laying further buoy and torpedo waypoints, but I have seen some weird behavior.

I think the US Sea Hawk works best
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Old 07-28-17, 05:10 AM   #7
Outeniqua
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Cool thanks. Will play around with it.
__________________
"Submarines are under handed, unfair and damned un-English." - A British observer, 1902

MODS:

SH 3 GWX 3
SH 4 1.5 TMO 2.5
SH 5 TWOS
DW RA 1.42
Outeniqua is offline   Reply With Quote
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