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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: May 2005
Posts: 25
Downloads: 9
Uploads: 0
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I'm having a lot of fun with this game. Some things I've noticed:
a)If my torpedo still has wire guidance, should I not be allowed to steer it away from something it found to perhaps a target I'd prefer? If an escort and merchant are close I want to take out the escort first. b) I could swear I got caught in repeating missions. I was to take out an amphibious landing of Norway, completed my mission and seem to run into the same 8-9 count surface group repeatedly about 3-4 times as I tried to move even slightly east towards my next mission which was a land strike. c) Torpedo warning should take you out of fast time mode. d) Don't know about you guys but I'm ready for a mission expansion pack. I've enjoyed the 2004 campaign but want some more variety. Awesome game. I've typed enough now I have to go play it. |
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