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Old 07-23-17, 01:29 PM   #13
shipkiller1
Electrician's Mate
 
Join Date: Jun 2017
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Quote:
Originally Posted by Julhelm View Post
At the end of the day, playability and fun are the design drivers here, not realism for the sake of realism. 15-20 minutes to reload a weapon in a US nuclear sub may be realistic, but...

It's part of the great rebalancing patch I've been working on.
Now I have put out a bunch of info on reloading (tube loading) and shipping (loading onto the boat). This was to clear up many preconceived notions that have been floating around.

I personally do not mind that it takes 30 secs or 1 min to reload the tube. It makes the game play go that much faster and more enjoyable. Its not a bad balance.

If I was asked I could only fix two things in the game, it would be keep the torpedo's from acquiring on sunken ships/submarines and have heartier wires... Fixing these two issues would make the the game more realistic and would make for a better game. Everything else is just minutia...

Even if these two are not fixed, it just makes me work a little harder.
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