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#1 |
Good Hunting!
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This mission is not tuned very well for the 688(i). I tried it several times on my YouTube channel with no luck, and it actually spurred me to work on a full remastering of the 688(i) campaign, but no promises as to when that will be done.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#2 |
Watch
![]() Join Date: May 2009
Posts: 24
Downloads: 95
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So, playing as a seawolf is more feasible for this mission?
Is this FPSchazly on youtube? If so, I like your videos. Keep up the good work!. P/s: there are 2 additional things I see in weapon loadout of US subs in RA, what are mystics? And is it possible to have the mk8 SDV attached and detached from ownship?
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#3 |
Good Hunting!
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Yes, that is me, thank you! I have not tried this mission in a Seawolf, but it should definitely be easier in a Seawolf.
The Mystic is one of the DSRVs, the other being the Avalon. I have never fiddled with the SDV, but I would expect it to detach (re: it should)
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#4 |
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![]() Join Date: May 2009
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Downloads: 95
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I tried loading them in a sub (688 AND seawolf), like wth other weapons but the number didn't change from 0 to 1 yet the total weapon count did change to full load. Did another with unloading, it got messy. So I wonder if that was how you do it with these mini subs or they are dependable on mission editor.
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#5 |
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![]() Join Date: May 2009
Posts: 24
Downloads: 95
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Feedback from playing Severomorsk with SW. I managed to dodge all the torps from russian patrol crafts and subs. Also managed to "sink" one kilo improved by friendly fire(it was a case of torp in the face, literally
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#6 |
Bilge Rat
![]() Join Date: Sep 2018
Posts: 1
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There's a trigger that should tell you when you've entered the dropoff point, like in the Akula campaign. That needs to fire before sending the seals can do anything. Problem is it doesn't for some reason.
Not sure if detection is the issue. I turned on truth after a while and all the track histories showed no reaction from enemy. I didn't see anything in the editor that would suggest it. In fact, there seems to be an ending with successful insertion and detection penalty. The mission's very difficult in the first place because the kilos seem to always spot first. You do better by slipping around southeast at high speed than trying to be careful, but you would only know that by knowing where the kilos are, and you would only know that if you played it a dozen times or turned on truth... |
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#7 |
Chief
![]() Join Date: Nov 2012
Posts: 325
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Hi, to my knowledge. Russian platforms and sensors have improved a lot in RA, especially modern ships such as Akula and Kilo. The missions you can get past by in vanilla version are no longer viable. Not sure if you have noticed this. In the first 2 missions of the SC campaign, if the Akula stays at anything below 3 knots, you will not be able to detect it, even in Seawolf or Virginia, until you can with in 4-3 nmi. I mean you can't even see the faint black line at the lowest frequency on narrow band (that's usually the first pace you can detect anything). Another advice I can give you is that you don't actually need arrive exactly on the insert point to launch SEAL. The range you can dump them is very far. I did a similar mission a while ago, where I simply ignore the circle on the map and launch the SEAL as far as I can. Remember they have their rubber boat and they can swim
![]() Btw, I am in the process of converting the SC campaign by adding Virginia class subs as playable and adding a few twists of mine. I just finished the first 2 missions. I have tested a few times. They worked well. But some of the scripts are old and I have tons of questions to ask. Just wonder if any experts in the forum could help out. In addition, I need people help test out these missions. |
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