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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
A-ganger
![]() Join Date: Oct 2013
Posts: 74
Downloads: 25
Uploads: 1
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#17 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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#18 |
Watch
![]() Join Date: Jul 2017
Posts: 27
Downloads: 19
Uploads: 0
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There should be a mod 4 at 1984.
those. i.e. 40/55 knots on the surface The maximum run depth is 900 meters - (the engine stalls) The deeper - the slower. Given the average depth of run in the game is 400 feet It's about 38/53 speed knot (not 60). The maximum depth of launch was limited due to the huge consumption of compressed air for a shot Mk48 mod4 - WeaponObjectReference=usn_mk48 WeaponDescriptiveName=Mark 48 Mod 4 ... MaxLaunchDepth=800 ... RangeInYards=32500 RunSpeed=38 ActiveRunSpeed=53 ... SensorAngles=70,15 SensorRange=2700 WeaponNoiseValues=170,230 and completely missed the problems with homing in the near-surface layer (less 100 ms. deep) ------------------------------- and for ASW Mk37 - there must be the hydrostatic self-liquidator for shallow run. And the Mk37's maximum run depth is 200 meters. WeaponName=MK37 ... MaxLaunchDepth=450 .... DepthSettings=LEVEL |
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#19 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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With the way that CW currently models sonar I'm not sure how possible it would be to accommodate this.
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#20 | |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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#21 | |
WORST. KALEUN. EVER.
Join Date: Jul 2014
Location: Alton, NH
Posts: 61
Downloads: 68
Uploads: 0
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Some ping all the time, some only ping a few times, some don't ping at all. Some fire multiple weapons, some will fire one and aggressively steer it, and some will panic and run the moment they detect your launch transients. I don't consider varied AI behaviors to be a flaw, unless they break the game. Having enemy subs go active often may seem to make the game easier, but you shouldn't discount something going on under the hood. Maybe they caught a brief glimpse of you on their sonar and lost contact? Maybe the specific scenario is set up with the enemy already knowing you're in the area and they're actively searching for you? Maybe the enemy sub skipper failed that day at "How to Hide" school? Given the fact the developers are now working to modify and change the AI behavior, I'm willing to wait and see what they come up with, but I won't complain about AI behavior, if the AI is specifically programmed to occasionally make mistakes. No one wants to fight perfect borg robot AI sub commanders who always react perfectly, with lightning speed, and always successfully target and evade every single time. |
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#22 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I just went against a surface group along the coast. I do the TMA for each to get to know the formation. It wasn't the easiest, but surprise to me a Foxtrot was there, too. I didn't detect him until the end.
He definitely was not a pinger. |
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#23 | |
A-ganger
![]() Join Date: Oct 2013
Posts: 74
Downloads: 25
Uploads: 1
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In th Single Mission Striking the Bear I tried yesterday, the first to ping was the SSBN Typhoon after 10 seconds into the mission... |
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#24 |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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