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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
A-ganger
![]() Join Date: Oct 2013
Posts: 74
Downloads: 25
Uploads: 1
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![]() Quote:
Why on earth should they ping at all? They are subs. Secret service of the deep. Silent but deadly etc. And don't tell me it was doctrine. Not in 68 for sure. Its just a bit silly. |
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#2 |
Sonar Operator
Join Date: Jul 2017
Location: Central Europe
Posts: 20
Downloads: 71
Uploads: 0
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Well i must say in the years i spend on a conventional submarine we never used the active sonar once. It simply didn't happen, we the sonaroperators finally joked about the useless active base in our nose sometimes. For my understanding active sonar on a Sub doesn't make sense, well at least in the way the enemy uses it in the game at this moment. Because in nearly every live exercise we had, as soon as a Sub or a ship went active we had a perfect firing solution a few seconds after.
I would say the active sonar should be more effective and accurate but it should less often be used. Thats my opinion.
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DBF |
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#3 | |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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![]() Quote:
To take a point more to your side though, KFG might do well to come up with a passive only AI for when the "Soviet Campaign" goes active. Imagine the screaming when otherwise undetected American submarines give themselves away by active pinging. |
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#4 |
A-ganger
![]() Join Date: Oct 2013
Posts: 74
Downloads: 25
Uploads: 1
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