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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | |
Watch
![]() Join Date: Sep 2012
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Yes, as I suspected they picked up a trail bear a bas where it is expected for a submarine to try and leave. As I said, SOKS research, although largely dismissed in the West until very recently, is still classified by the Russian authorities. I would love to get my hands on it. If you have more info from Russian sources on wake detection please feel free to post it. |
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#152 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
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Sorry, I have not enought data for write. Last edited by denis_469; 06-29-17 at 05:27 AM. |
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#153 |
Watch Officer
![]() Join Date: Nov 2002
Posts: 342
Downloads: 241
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I think the game needs some NATO warships, not to mention shipping (WP and NATO, and neutrals), in addition to biological contacts.
Would be interesting to see a naval plot from the time when the Warsaw Treaty Organization invaded Czechoslovakia in 1968, and of course mid 1984 (will see what I can dig up). Yours, &c. Mike |
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#154 |
Engineer
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I have a small question to the guys "in the know".
Looking how the torpedoes behave in the game vs other sub sims I began to wonder how do torpedoes behave when they acquire a target. Do they turn straight for the target or do they somehow can calculate (or get data from ship if wireguided) it's speed/course and go towards the "meeting point"? |
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#155 | |
Planesman
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#156 | |
Engineer
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#157 | |
Swabbie
![]() Join Date: Jul 2017
Posts: 14
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This is also a way to get the range of a torpedo that has acquired you. It is quite un-nerving to be in a boat when a torpedo is range-gating on you. I experienced this is the sonar shack when we steered a practice fish 180 on the test range to prevent it from running into a wall. You maintained depth separation, but it was pretty eerie. The active-intercept receiver makes a high-low tone that gets progressively closer together. |
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#158 | ||
Engineer
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Now, if we could somehow get torpedoes to go straight towards their targets... ![]() edit: fixed quotes Last edited by PL_Harpoon; 07-18-17 at 04:56 PM. |
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#159 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
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They used to have a lag pursuit intercept logic where they did just that, but we changed it to lead pursuit based on some info from RA mod I believe. We probably should change it back since the enemies were a lot better at evading the old torpedoes.
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#160 |
Loader
![]() Join Date: Apr 2002
Location: Switzerland
Posts: 90
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Nor would you need one. Do torpedoes not use proportional navigation? Air-air missiles use this technique since the 50s. Turn until the bearing-rate is zero and you are on a collision course.
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#161 |
Planesman
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Radar guided missile do that because they are guided by the plane's radar which have the target's course and speed. IR homing missile is always a lag pursuit. That's why you set an activation point for the torp so you can fire it at the predicted location and update that while using wire control. Once it goes active and picked up the target, it's lag pursuit unless you control it manually.
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#162 | |
Swabbie
![]() Join Date: Jul 2017
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#163 |
Loader
![]() Join Date: Apr 2002
Location: Switzerland
Posts: 90
Downloads: 3
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#164 |
Planesman
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Proportional navigation is still a form of lag pursuit as in the missile fly in a curve line. New missiles like the AMRAAM flys straight towards the predicted target location upon intercept.
Last edited by Wiz33; 07-20-17 at 12:00 AM. |
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#165 | |
Loader
![]() Join Date: Apr 2002
Location: Switzerland
Posts: 90
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https://en.wikipedia.org/wiki/Proportional_navigation ![]() |
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