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07-19-17, 07:16 AM | #1 | |||||
Stowaway
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Yes, of course. I will send you v.8 during the afternoon. |
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07-19-17, 08:52 AM | #2 | ||||
Navy Seal
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Location: CJ8937
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Since we are at it... Quote:
What about moving the text on the left size of the icon, so not to overlap the overaly used for the La Vielle lighthouse? Quote:
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BTW, this same sound is used as SFX of both Maunsell forts featured in GWX ...or v.9, depending who will be faster |
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07-19-17, 09:53 AM | #3 | ||
Stowaway
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I will try that. |
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07-19-17, 10:37 AM | #4 | |
Navy Seal
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Maybe try both sounds in game; from your tests, you can decide which one sounds more natural under different sea conditions |
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07-19-17, 02:20 PM | #5 |
Navy Seal
Join Date: Jan 2011
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Tourelle de la Plate alpha v8
So Kendras, my new update is ready:
https://www.mediafire.com/?159pcbzq3aqv3yj Change log:
That's all I think. Sound settings are unchanged of course, I am waiting for your updates |
07-19-17, 03:39 PM | #6 | |||
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Sorry, I got very lazy this afternoon.
After testing sounds and collision solutions, I switched to the rockets mod, going on writting the readme, and searching for pics to illustrate it. Back to our subject : We need to add a new line into Sh3.sdl, even if the sound already exists. It must start with 'Land.' instead of 'Submarine.'. I don't like this sound very much, but it's still better than the ambient sound of buoys. Quote:
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07-19-17, 04:15 PM | #7 | ||||
Navy Seal
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no model? Hopefully I made an obvious mistake. The concrete base is set as the rock, and it is still rendered. BTW: did you try hitting it too? Quote:
BTW: what is exactly the advantage of adding the RayTracedHalo to the light particle effect? |
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