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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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"Active and passive torpedoes no longer home on sinking/sunk vessels"
AmI the only one upset about this? I loved using wrecks to deter torpedoes away from me, especially in my diesel boats |
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#17 |
Gefallen Engel U-666
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Whitzwolf!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#18 | |
Mate
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I am really glad this is being fixed. |
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#19 |
Engineer
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It will also be more realistic which is strong enough argument for some of us.
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#20 |
Sonar Guy
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I'm only slightly on the fence with this. Reason being is that a sinking ship makes a lot of noise and I think, all other things being equal, probably would attract a torpedo (assuming its passing though the same depth ect.) Also a ship on the bottom (or any other large object) would likely have a decent enough return on active to bring in a pinging torpedo as well. I'd honestly like to see stuff like that stay, but what has to go is the torpedoes being attracted to the wrecks from miles out vs going after their intended targets.
Same idea as the wrecks having the same sonar signature / still emitting radar.
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#21 | |
Engineer
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Radar is another thing though and sinking ships should still attract missiles. |
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#22 |
Seasoned Skipper
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Well, turns out the torpedoes are actually listening for specific narrowband frequencies and not broadband noise, so there's no reason they should lock on a wreck no matter how noisy it is.
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#23 | |
Sonar Guy
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That's a good point too, that the torpedo would be homing on the sounds made by the mechanical parts of the ship functioning and not just noise in general.
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