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#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Quote:
Some good documents that you can start from are found at the following page: http://www.lexpev.nl/manuals/unitedstates.html Navweaps.com also has a good deal of data, but you probably know it already. Most of the information collected in it comes from John Campbell's Naval Weapons of World War Two, of which I have a copy. Should you need to check directly the source, I will be glad to do it for you. Talking about 3D stuff, I have good quality models of the following depth charges: Type D MkIII, MkVII, MkVII-Heavy (GB), Mk6, Mk7, Mk9, Mk9-Mod2 (US). All the models are by me, so no need to ask for permission to use them, and they come with throwing arbor models as well ![]() |
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#2 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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Good to hear that your work is in progress, padi
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#3 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
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Copy that!
Best regards ![]() |
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#4 |
Commander
![]() Join Date: Nov 2010
Posts: 457
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Hello padi,
in case you are looking for 3D models of the two basic types of British throwers, check the lastes version of the guns_UK library. As for the Isaac Sweers, it was fitted out in the UK and had the standard outfit of fleet destroyers of 1941/42 (4 throwers, 2 rails). The original French ships had an internal rail systems for heavy depth charges and Thornycroft-type throwers. All that is included in the models done by Texelbo and also in my Le Fantasque model. The French ships serving with the Royal Navy had their equipment replaced by British material. So, try making educated guesses by comparing with similar British units. The Italian used their very own type of throwers and also specific rails. A simple model of the Italian throwers was done by JapLance for his SH4 models. Just check the libraries he provided. Cheers |
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#5 |
Officer
![]() Join Date: Sep 2012
Posts: 249
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Wow that are really nice and useful informations!
I'm implementing that information into the files and I hope that I can upload a extended file in the next few days. But I have two questions regarding your answers: 1. to the Frog: Which guns_UK do you mean? Is the file supplied with your last ship? 2. to gap: I would really like to implement the Models into the files. There is only one Question: Did the Mk7 Mod2 look different from the Mk7? Sadly the Mk9 Mod2 is useless for the purpose of this mod, because the only advantage (that I have read about) was the deeper detonation depth... But if the Mod2 had any implementable improvements I'm going to implement them. Also thanks to all the replys which show me that the work isn't useless and nobody cares about it! Like we say in Germany "das geht runter wie Öl"! |
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#6 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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![]() Quote:
![]() Depth charge Mk9 on the left, MK9 Mod2 on the right Quote:
Detonation depths depended on detonators/fuzes fitted, and they can't be associated with any particular depth charge mark/mod, as they were interchangeable and new detonators were often retrofitted to older depth charge models. Information available on the web is often misleading on this point, but the US manuals that I pointed you to are quite clear on this respect. Quote:
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#7 | |
Stowaway
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#8 | ||
Officer
![]() Join Date: Sep 2012
Posts: 249
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No, I mean the second modification of the Mk7, which I refer as Mod2.
Here is the corresponding text from Navweaps: Quote:
Quote:
I also haven't knew the information about the fuzes before... Last edited by padi; 07-19-17 at 08:07 AM. Reason: Quoting which is not possible on the mobile site. |
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#9 | |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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@gap: What is the poly count of those DCs? Do the DCs loose their arbors upon being fired? |
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#10 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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On average, a little more than 2,400 polygons for the depth charges, and almost 1,000 for the arbors. Do you think they are too much? there is still some space for downsampling them...
That's what I had planned. DC barrels and arbors are separate models. I think it is impossible making arbors to detach themselves in midair, and to fall down in the water following a different trajectory that their barrels. Nonetheless, we can place them on a child node of the barrel node, and attach to them a VisibleUnderwater controller set to false. What do you think? |
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Tags |
asw, depth charge, mod, real, realismn |
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