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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: May 2007
Posts: 64
Downloads: 38
Uploads: 0
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Hmm I haven't had any issue with that in the '68 campaign, but that was in 1.03 and 1.04. I've busy playing with the more modern boats. In the earlier versions at least I always fired a 3 fish spread (4 if I really wanted to kill it), and usually got 1-2 hits. I don't recall one fish consistently being aft of the target.
One thing I suppose would be that even with a 95% solution, it's still just a best guess of the targets course, speed, and range. So being off is certainly a possibility in the real world. I usually shoot of either a visual sighting, or an active return. You might see if a visual shot against a tender or something with no sonar results in a dead on hit. I'll do some testing in '68 as well, see if something has changed. -Jenrick |
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#2 | |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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#3 |
A-ganger
![]() Join Date: May 2006
Posts: 72
Downloads: 26
Uploads: 0
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I haven't really had an issue with them... but I get really, really close with Mk 16's
I do know that if a launch is detected, every ship will increase speed which in the case of warships can be quite a big jump and cause a miss astern. Best to use WWII tactics and launch a spread. |
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