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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
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The 20 knots speed is the only limitation.
You can fire torpedoes at any planes/rudder angle as long as you don't exceed 20 knots. |
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#2 |
A-ganger
![]() Join Date: May 2006
Posts: 72
Downloads: 26
Uploads: 0
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#3 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
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On the steam forums devs specifically stated 15 kts, I would agree that the Mk 37 should be at 10 or less because it's so slow.
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#4 |
Engineer
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I've just tested it.
Skipjack, '68. 20 knots, full right rudder, full planes up, full ballast up. Fired a Mk37 on a port beam - no damage at all. The torpedo cleared the tube and immediately turned left. I'm not saying it's a safe thing to do. I'm just answering to OP that firing at or below 20 knots won't damage your tubes, no matter what's your rudder/planes settings. |
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#5 |
Bosun
![]() Join Date: May 2007
Posts: 64
Downloads: 38
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You'll break the wires with any shot that's outside of a 60 degree cone off your bow though. But perfectly safe to launch up to 20 knots as others have said. Also with the Mk 37, even if it turns around and starts homing on you, just out run it.
-Jenrick |
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#6 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
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Thanks everyone!
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__________________
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#7 | |
A-ganger
![]() Join Date: May 2006
Posts: 72
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![]() Quote:
I've definitely had a Mk37 plough straight into my nose after firing before. EDIT - Nope, still managed to blow my bows up twice unless I was extremely careful where I was aiming the 37. So much for arming range ![]() Last edited by caine007; 07-08-17 at 04:35 AM. |
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#8 |
Bilge Rat
![]() Join Date: Jun 2017
Posts: 1
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Sorry to necro an old thread, but is there anyway to change the max launch speed of torpedo tubes in override like you can with VLS?
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