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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
The Old Man
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Hello again RR...
You're absolutely right about the Manual and the 7X50s. I have two excellent pairs of "Off Shore" binoculars with good reticles and they worked wonderfully for a day or a weekend of cruising Chesapeake Bay and the DELMARVA coast. But out of sight of land the reticles had no purpose; I would switch over to my old Navy 7X50s as soon as we were more than a couple of miles from the shoreline. Yeah, I really wasn't trying to throw cold water on anyone's ideas and/or disparage the thoroughness of their research into the topic. I just thought a little "real world" explanation of why the concept put forth in the OP wasn't either useful or truly realistic. You can lead a horse to water but you can't make him drink. From my own POV, the best "fix" for binoculars in the SH games is to get the screen view to look like the real world view through a properly adjusted pair of binoculars, including the UZO and TBT views. That is, one circular "sight picture", not a "figure 8" composite view (with or without your avatar hands in the view). IIRC, someone did do a MOD for that in one of the SH games...3...4...maybe 5? Wish I could remember where I found that and what I did with it. Even then, I admit I would continue to cheat a little; I want the relative bearing compass to be displayed. Why? Well, in the real world on the bridge of my ship, I know where I am, which way I'm facing/turning and the approximate relative bearing of my field of view. Sitting in a chair at my computer desk, I have no relevant frame of reference and will rapidly get "lost" when I make even the slightest turn in any of the binocular views. It's a PITA to have to constantly switch views back and forth to "keep the picture" in my head. BTW RR, RADM O'Kane liked to use "constant bearing attacks" in many many other situations besides submarining during the war! You could tell you were almost "on the wire" by the look in his eyes. ![]() |
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