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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
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The hex edit i mentioned above is the overall limit of all missiles. I think other sub-limits of the missile amounts are adjustable with DWEdit. Just search the launchers for the playable FFG.
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#2 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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Hi team, I know this is an old thread but I was wondering if someone could advise what hex edit to change the Collins Class sub's weapons loadout from 18 to 22
Thanks in advance. ![]()
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#3 | |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
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![]() Quote:
NON_NUKE_SUB Interface: wpnloadout.dll: Hexedit address 0x0315D (2 bytes) fctd.dll: Hexedit address 0x0A33D (2 bytes) Current Value: 0x0900 EDIT: For the changes to take effect you also have to delete the .lod file of the collins weapon loadout in the cache folder, usually game root folder for winxp or the "C:\users\username\AppData\Local\VirtualStore\Prog ram Files (x86)\Sonalysts Combat Simulations\Dangerous Waters" folder for winvista and later. Have fun...
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![]() Last edited by Pirate; 01-07-19 at 04:31 AM. |
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#4 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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![]() Quote:
I think I've done it. I changed the 09 to 0D and that increased the 1-4 racks loadout from 9 to 13 thus allowing me to add 12 weapons totalling 22 all up. 6 in the tubes, 2 in both racks 5 and 6 and 12 in racks1-4. Interesting though that whilst showing \13, I can only add 12\13. I used https://www.calculator.net/hex-calcu...14#decimal2hex to work out what to use. Thanks for your info and guidance Pirate. ![]()
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. Last edited by Fearless; 01-08-19 at 09:12 PM. Reason: Updated |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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Seems to work now.
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#6 |
Girt by Sea
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Hi Fearless,
I've tried to have a go at editing the Collins weapons loadout - but the hex editor made no sense to me. I was wondering, would you consider uploading your 22 Torp Collins wpnloadout.dll, so that I can 'patch' your one over? Thanks Fearless, hope you can help, Stew |
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#7 |
Bosun
![]() Join Date: Apr 2021
Location: Colombia
Posts: 62
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Yes, this is for the Collins, but how do i do the same with another submarine? how do i know what byte i need to modify? or for a FFG too
Thanks. |
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