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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2010
Posts: 6
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#2 | ||
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
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I think it could be hard for change. Udaloy and Bergamini have only 4 ASROCs for each Weapon Control station. They also share one Weapon Loadout (before mission) for each station. That means if you change number of rockets before starting scenario, all weapon stationswill have exactly the same number of rockets!
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Btw. Perry have SM-1MR missiles which are capable for ASM role. Those missiles have longest range from all playable Surfs in RA. Thats means: in good hands Perry is best playable surface platform for ASuW in Reinforce Alert MOD ![]() |
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#3 |
Swabbie
![]() Join Date: Oct 2010
Posts: 6
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How about the akula, anyway to give it more ammo??
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#4 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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#5 |
Swabbie
![]() Join Date: Oct 2010
Posts: 6
Downloads: 2
Uploads: 0
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#6 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Why only 100? 10000 is better
![]() You can do mod where Perry carries 50 Harpoons, Akula 100 Sizzlers and LA can go faster than 200 kts. But i think peoples love to play DW because this game is REALISTIC simulator in modern naval war. All playable platforms have advantages and disadvantages and you should accept that fact because this is essence of DW. Driving Akula is quite different than driving LA. They have different sensors, weapons , speed and maximum depth. Your idea for mod is to equal both sides of battle. In my opinion this is pointless. Maybe Cold Waters or arcade games would be better for you, if you don't understand phenomen of DW? BTW: for launching weapons you need compresed air. That means, you are not able for launching 50-100 missiles without air tank charge. |
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#7 |
Swabbie
![]() Join Date: Oct 2010
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Its just GAME. I want to build a scenario where i get to fight 100 ships with 1 sub. Can u understand this??
Go comment somewhere else, u talk too much and know about modding. Last edited by Jimbuna; 06-30-17 at 05:18 AM. Reason: Please try to adhere to the acceptable language rules. |
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#8 |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
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The hex edit i mentioned above is the overall limit of all missiles. I think other sub-limits of the missile amounts are adjustable with DWEdit. Just search the launchers for the playable FFG.
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#9 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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Hi team, I know this is an old thread but I was wondering if someone could advise what hex edit to change the Collins Class sub's weapons loadout from 18 to 22
Thanks in advance. ![]()
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#10 | |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
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NON_NUKE_SUB Interface: wpnloadout.dll: Hexedit address 0x0315D (2 bytes) fctd.dll: Hexedit address 0x0A33D (2 bytes) Current Value: 0x0900 EDIT: For the changes to take effect you also have to delete the .lod file of the collins weapon loadout in the cache folder, usually game root folder for winxp or the "C:\users\username\AppData\Local\VirtualStore\Prog ram Files (x86)\Sonalysts Combat Simulations\Dangerous Waters" folder for winvista and later. Have fun...
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![]() Last edited by Pirate; 01-07-19 at 04:31 AM. |
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