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Old 06-25-17, 08:10 AM   #1
cookiemonste
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Even the russian wikipedia quotes a topspeed of 41 and a test depth of 450 m. 600 m could be a opperational depth, but it would still be very deep.
@ikalugin: look at this:
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Old 06-25-17, 08:12 AM   #2
ikalugin
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Originally Posted by cookiemonste View Post
Even the russian wikipedia quotes a topspeed of 41 and a test depth of 450 m. 600 m could be a opperational depth, but it would still be very deep.
Yea, the only titanium deep diving combat sub that we have built was Mike, which had 1000m operational depth.
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Old 06-25-17, 09:14 AM   #3
Daldryk
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In two words no one really knows, unless you've tried it... I add that we are in a kind of simulator everything is allowed in mod. The settings suited me.
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Old 06-25-17, 12:00 PM   #4
CaptainX3
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That's the fun of modding, you can tweak and change whatever you'd like. I don't intend to change any stats in my mod unless someone points me to a credible source, such as Wikipedia or something similar.

Some things in the mod I've had to make educated guesses on (Like the Typhoon VLS conversion), but I try to keep things at least semi-realistic.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Old 06-25-17, 03:46 PM   #5
DarkShark22
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Hi!
I really like your mod and I have used every soviet sub!

I just couldn't help noticing that the Yankee class and the two Delta's don't have VLS while SSBN's should be able to launch missiles, right? (just like the Typhoon in-game). Are you planning to give them VLS?

(my english isn't the best, I'm Dutch)
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Old 06-25-17, 04:16 PM   #6
MadMike
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Default Project 705 (Alfa)

Reliable Russian source online says the Project 705 (Alfa) class sub had a surface speed of 12 knots, submerged 40.2 knots.

Operational diving depth of 320m (1049 feet), max of 400m (1312 feet). Only seven operational, assigned to the Northern Fleet.

Yours, &c.

Mike
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Old 06-25-17, 04:34 PM   #7
cookiemonste
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That sounds about right.
I should learn russian.
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Old 06-25-17, 08:45 PM   #8
CaptainX3
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Quote:
Originally Posted by DarkShark22 View Post
Hi!
I really like your mod and I have used every soviet sub!

I just couldn't help noticing that the Yankee class and the two Delta's don't have VLS while SSBN's should be able to launch missiles, right? (just like the Typhoon in-game). Are you planning to give them VLS?

(my english isn't the best, I'm Dutch)
No, I wasn't planning to give those VLS, because those subs don't have cruise missile VLS systems. They have SLBM systems, but SLBMs aren't modeled in the game. The Typhoon in the mod that has VLS is a theoretical conversion from ballistic missiles to cruise missiles, but even the regular Typhoon doesn't have VLS.

If the devs ever implement SLBMs into the game, then I'll update those subs.
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Old 06-25-17, 09:35 PM   #9
captinjoehenry
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Quote:
Originally Posted by CaptainX3 View Post
No, I wasn't planning to give those VLS, because those subs don't have cruise missile VLS systems. They have SLBM systems, but SLBMs aren't modeled in the game. The Typhoon in the mod that has VLS is a theoretical conversion from ballistic missiles to cruise missiles, but even the regular Typhoon doesn't have VLS.

If the devs ever implement SLBMs into the game, then I'll update those subs.
Hey there I edited the performance of the P500 P700 and Sea Lance to their real speeds if you want the code.
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Old 11-16-17, 04:07 AM   #10
AkulaClassKillerSub
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Default game doesnt wont to start

i have the issue when loading the game that tells me that some files are mising like usn mk 45 description missing.can someone help me with that
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Old 06-26-17, 08:27 AM   #11
Hydra01
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Quote:
Originally Posted by Daldryk View Post
In two words no one really knows, unless you've tried it... I add that we are in a kind of simulator everything is allowed in mod. The settings suited me.
I wouldn't have a problem with that being in a separate mod, though I definitely wouldn't want that in this one since the 41 kt top speed does seem the be the accepted top speed even by many Russian sources as well as Western ones.
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Old 06-26-17, 10:03 AM   #12
Daldryk
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Quote:
Originally Posted by Hydra01 View Post
I wouldn't have a problem with that being in a separate mod, though I definitely wouldn't want that in this one since the 41 kt top speed does seem the be the accepted top speed even by many Russian sources as well as Western ones.


No one to talk about including it in this mod . It takes 1 second to change the value.
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Old 06-27-17, 01:56 AM   #13
CaptainX3
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Mod updated!
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Old 06-27-17, 02:53 PM   #14
Raptor_Pilot
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Mod updated!
Sweet Words!
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