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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Mod updated, once yesterday and once today!
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#62 |
Nub
![]() Join Date: Jun 2017
Posts: 3
Downloads: 5
Uploads: 0
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Thanks for the update!
![]() Last request(maybe) Can you make typhoon smaller? becaues now typhoon is very big so at 50ft use periscope typhoon`s bridge is out of the water AI will attack player immediately |
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#63 |
Swabbie
![]() Join Date: Mar 2017
Location: Kentucky
Posts: 7
Downloads: 8
Uploads: 0
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Should probably just edit what is periscope depth on it (if that is possible). it is to the right scale i believe.
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#64 |
Swabbie
![]() Join Date: Jun 2017
Posts: 14
Downloads: 7
Uploads: 0
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Hi there I really like this mod. Do you think you will include the Seattle class sub mod? It is a fictional sub though so I'll be fine to just keep modding it in.
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#65 |
Nub
![]() Join Date: Jun 2017
Posts: 3
Downloads: 5
Uploads: 0
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#66 | ||
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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![]() Quote:
Quote:
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#67 | |
Swabbie
![]() Join Date: Jun 2017
Posts: 14
Downloads: 7
Uploads: 0
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#68 |
Gefallen Engel U-666
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captinjoehenry!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#69 |
Nub
![]() Join Date: Jun 2017
Location: Land-locked Leics, UK
Posts: 2
Downloads: 31
Uploads: 0
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HI, Great mod, saw it on a youtube channel (jive turkey) and came here to grab it from you.
Have you thought about getting this mod on Steam? |
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#70 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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![]() Quote:
![]() The mod is posted on a thread in the CW discussion forum. At this time, CW does not support Steam Workshop, but if and when it does, that's where the mod will be moved to.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#71 |
WORST. KALEUN. EVER.
Join Date: Jul 2014
Location: Alton, NH
Posts: 61
Downloads: 68
Uploads: 0
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#72 |
Swabbie
![]() Join Date: Jun 2017
Posts: 14
Downloads: 7
Uploads: 0
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Just so you know I have adjusted the values of the Sea Lance, P-500 and P-700 to their real world speed and payload weight if you want them.
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#73 |
Swabbie
![]() Join Date: Aug 2007
Posts: 10
Downloads: 236
Uploads: 0
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Just a note for the Alfa. Which is not fast enough, I find that it is too easy prey for the American submarines.
![]() The Alfa is very fast, plunging deep, maneuvering quickly. Its purpose is to run at full speed on its prey. ![]() |
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#74 |
Herr Kaleun
Join Date: Mar 2017
Posts: 21
Downloads: 31
Uploads: 0
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The BQQ 10 on the 688i has a 130 degree span to either side compared to 150 of the BQQ 5 and most other sensors. Is that intentional?
SonarModel=usn_an_bqq_5 SonarType=ACTIVE/PASSIVE SonarFrequencies=L,M SonarActiveSensitivity=28 SonarPassiveSensitivity=40 SonarBaffle=150 SonarNoisePerKnot=1 SonarOutput=220 SonarModel=usn_an_bqq_10 SonarType=ACTIVE/PASSIVE SonarFrequencies=L,M SonarActiveSensitivity=38 SonarPassiveSensitivity=50 SonarBaffle=130 SonarNoisePerKnot=1 SonarOutput=280 Also, at least single player mission 8 is missing at least one ship from the signatures tab that can spawn. The Kresta 1. Last edited by Sharpshooter; 06-24-17 at 01:44 PM. |
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#75 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
Uploads: 0
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Hey CaptainX3 - FYI the Sierra class doesn't appear to have any Radar/ESM.
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