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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
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This game is a buy now. Don't wait. Well worth the cost.
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#17 |
Engineer
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#18 |
Watch
![]() Join Date: Jan 2012
Posts: 16
Downloads: 26
Uploads: 0
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Absolutely get it!
Bugs are being patched rapidly and new features incoming. It's in excellent shape already though. If you like modern sub warfare / RSR it's a no brainer. Waiting means you just don't love yourself enough to give yourself joy. ![]() |
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#19 |
Seaman
![]() Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
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This is a fantastic game that will only get better and better over time.
Great sub games are a rarity nowadays. Having something like this is amazing especially with the pro active developers! ![]()
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It's all in the reflexes... |
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#20 |
Stowaway
Posts: n/a
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Sorry to hijack the thread, but I'm also running into the same dilemma.
I'm a 688/SubCommand/Dangerous Waters vet, having also played some SH4. I've been gathering information on Cold Waters ever since receiving that email from Onkel Neal, and i've seen some videos on youtube. Even though I've been pleasantly surprised by it, I feel it may be a little too simplistic for my taste, as there's pratically no TMA involved, the distances are way too close for comfort (25kyards), and the overal gameplay a bit too arcady (especially the torpedo dodging part). What do you guys think? |
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#21 | |
Planesman
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#22 |
Engineer
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Well, that depends what you want from your subsim. If you get the most fun of manually plotting TMA, identifying contacts by listening for number of screws or spending 30' staring at waterfalls I'd give this a pass.
But, if what you're after is making tactical decisions, designing approach vectors or trying to outsmart the enemy with a clear numerical advantage - you'll love Cold Waters. I'd also say that it's not as simplistic, as it looks. There's a lot of stuff being simulated, but most of it is "under the hood". You as a captain are just presented with what's important - results. There are some simplifications, like you always have perfect solution on all torpedoes within range but the most important thing - sound is simulated quite decently. In other words,imagine playing DW if you turn autocrew on every station and stay on tactical map - only in Cold Waters it works much better. The crew isn't omnipotent, like in vanilla SC or almost useless like in DW. And there's a dynamic campaign. |
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