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Old 06-20-17, 02:40 AM   #1
Waervyn
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I had that happening as well. I'm not sure what I did wrong.
Proof, this video at around 8m45s


If anyone can shed some light on what might have happened I'd very much appreciate it. I thought I was doing a good job with stalking, but as soon as I shot my torpedo the enemy shot back.
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Old 06-20-17, 03:13 AM   #2
The Bandit
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Quote:
Originally Posted by Waervyn View Post
I had that happening as well. I'm not sure what I did wrong.
Proof, this video at around 8m45s


If anyone can shed some light on what might have happened I'd very much appreciate it. I thought I was doing a good job with stalking, but as soon as I shot my torpedo the enemy shot back.
Well after watching your video, my thoughts are that you got made by his towed array sonar. Your sub was quiet enough to approach undetected but judging by how quickly he reacted, it would appear that he heard your launch transients if not the fish themselves.

My issue is a little different, baffles shot on a November or Victor (which is a lot harder to get behind) from say >6000 yards with an Mk 37. The major difference is that they take no notice of the launch but seem to notice the fish once it goes into "seeking mode" (running it passive only so as to not give itself away) the target speeds up and out runs the torpedo. The only thing I can figure is maybe the increase in noise of the torpedo accelerating from 16 to 27 knots is somehow being picked up on sonar. Other than that I have no idea why this is happening.
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Old 06-20-17, 03:20 AM   #3
Leemon
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From my experience I strongly believe that AI is warned of torpedo launch whenever You launch it not even detecting my sub or torpedo, like players having event window option which shows of enemy launch on You.
Been in situations when launching torp from big distances and behind layers, what made AI act defensively immediately and start using active pings.
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Old 06-20-17, 04:16 AM   #4
PL_Harpoon
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Quote:
Originally Posted by Leemon View Post
From my experience I strongly believe that AI is warned of torpedo launch whenever You launch it not even detecting my sub or torpedo, like players having event window option which shows of enemy launch on You.
Been in situations when launching torp from big distances and behind layers, what made AI act defensively immediately and start using active pings.
Here I disagree. I had numerous occasions where the AI detected my torpedoes only half way after the launch.
And they also started searching on that location first so they clearly have no god-vision.
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Old 06-20-17, 04:44 AM   #5
RAM
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For what is worth, my las tips/tutorial video shows a torpedo launch from an Alfa's baffles, homed on passive.

Alfa reacted to it when it was around 2000 yards behind. Didn't make a difference but I was surprised to see it picked up from that far. At any rate the transient of the launch and the transit of the torpedo up to that point caused no reaction whatsoever - the AI obviously only picked it up once the torpedo was really close.

Even then, it shouldn't have picked it up that far away down his baffles XD. But I hope it's a good instance the devs can take to narrow down any possible issue and fix it .




Torpedo was fired at 26:26
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Old 06-20-17, 07:12 AM   #6
Waervyn
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Quote:
Originally Posted by The Bandit View Post
Well after watching your video, my thoughts are that you got made by his towed array sonar. Your sub was quiet enough to approach undetected but judging by how quickly he reacted, it would appear that he heard your launch transients if not the fish themselves.

My issue is a little different, baffles shot on a November or Victor (which is a lot harder to get behind) from say >6000 yards with an Mk 37. The major difference is that they take no notice of the launch but seem to notice the fish once it goes into "seeking mode" (running it passive only so as to not give itself away) the target speeds up and out runs the torpedo. The only thing I can figure is maybe the increase in noise of the torpedo accelerating from 16 to 27 knots is somehow being picked up on sonar. Other than that I have no idea why this is happening.
Thanks a lot! Did not at all think about a towed array
That must be it.
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Old 06-20-17, 03:20 AM   #7
Julhelm
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It's a known legacy issue back from when we only had active torpedoes. We'll fix it!
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Old 06-20-17, 10:12 AM   #8
Tinman764
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Quote:
Originally Posted by Julhelm View Post
It's a known legacy issue back from when we only had active torpedoes. We'll fix it!
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Old 06-20-17, 10:35 AM   #9
Shadow
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Quote:
Originally Posted by Julhelm View Post
It's a known legacy issue back from when we only had active torpedoes. We'll fix it!
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