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Old 06-19-17, 05:56 AM   #1
Tinman764
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I try to start at 5 or 10knts.

I noticed something else - I was hovering just below a very strong layer just now hunting an Alpha who was also below the layer.

We fired, I bumped up through the layer expecting the Alpha and his torps to lose contact with me. Nope, they ploughed straight through into me.
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Old 06-19-17, 06:26 AM   #2
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Quote:
Originally Posted by Tinman764 View Post
I try to start at 5 or 10knts.

I noticed something else - I was hovering just below a very strong layer just now hunting an Alpha who was also below the layer.

We fired, I bumped up through the layer expecting the Alpha and his torps to lose contact with me. Nope, they ploughed straight through into me.
At what distance?
And how fast where you doing this?
A layer is no magic shield that protects you all the time, but it sure can help.

I agree though, the enemy always finds you even if you do your utmost to prevent this - and that really has to change.
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Old 06-19-17, 06:57 AM   #3
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Yep, I always keep the speed set to 1/3rd when I'm trying to build a solution and I picked up his torps a long way out - it's possible that they might have been ship or air dropped from something I didn't pick up, I guess. In which case putting myself above the layer would have only made things worse.
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Old 06-19-17, 07:17 AM   #4
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At 1/3rd, you have a pretty low bearing rate so it will take longer to build a solution. You have to keep a watch for the contact's ability to hear you in the signatures screen. If their sensors are below 10 dB, you can go faster and they won't pick you up. It is possible there are airplanes or helos nearby that are seeing you.

To quote ramjb here, to be stealthy doesn't mean being slow:

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Old 06-19-17, 08:05 AM   #5
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That's a great video!
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Old 07-01-17, 05:44 AM   #6
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Quote:
Originally Posted by FPSchazly View Post
At 1/3rd, you have a pretty low bearing rate so it will take longer to build a solution. You have to keep a watch for the contact's ability to hear you in the signatures screen. If their sensors are below 10 dB, you can go faster and they won't pick you up. It is possible there are airplanes or helos nearby that are seeing you.

To quote ramjb here, to be stealthy doesn't mean being slow:

Thank you for posting this. Since it came up in the video: what I think really needs fixing ASAP is that this magic value of 10 on active is something I had to look up on forums. Such information should be available in game, preferably in a tutorial. Players should never have to rummage around in game files or forums to get such crucial information.
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Old 07-02-17, 06:45 AM   #7
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Originally Posted by CowabungaKid89 View Post
Thank you for posting this. Since it came up in the video: what I think really needs fixing ASAP is that this magic value of 10 on active is something I had to look up on forums. Such information should be available in game, preferably in a tutorial. Players should never have to rummage around in game files or forums to get such crucial information.
I agree. It was the same video you linked that helped me out too.

I think maybe changing the numbers to a more descriptive (and hopefully immersive) system like detection levels of "unlikely" "probable" "likely" etc... would be good?
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Old 07-02-17, 07:16 AM   #8
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Quote:
Originally Posted by Tinman764 View Post
I think maybe changing the numbers to a more descriptive (and hopefully immersive) system like detection levels of "unlikely" "probable" "likely" etc... would be good?
Actually, I think that's a very good idea. Especially if for example a level of "almost certain" would be equivalent to current 8 to 12.
I'd keep the numbers for ownship data though as the crew knows exactly the parameters of their own sonar.
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Old 06-19-17, 08:58 AM   #9
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Originally Posted by Nippelspanner View Post
At what distance?
And how fast where you doing this?
A layer is no magic shield that protects you all the time, but it sure can help.

I agree though, the enemy always finds you even if you do your utmost to prevent this - and that really has to change.
It's strange cause I don't have that experience at all.
I believe that at the start of the engagement, if you don't choose to close in the game will put you at a distance at which either you can detect them or they can detect you. So if the sea is really noisy you can start the engagement inside their active sonar range. But in perfect conditions you can start as far as 30 KYDS(@devs - feel free to correct me if I'm wrong here)
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Old 06-19-17, 09:43 AM   #10
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Quote:
Originally Posted by PL_Harpoon View Post
It's strange cause I don't have that experience at all.
I believe that at the start of the engagement, if you don't choose to close in the game will put you at a distance at which either you can detect them or they can detect you. So if the sea is really noisy you can start the engagement inside their active sonar range. But in perfect conditions you can start as far as 30 KYDS(@devs - feel free to correct me if I'm wrong here)
There is an option to change the games distance scale from 1/2 (the default) to 1/1. I had changed this and was getting picked up on the enemy active as soon as I started each time.
I've changed this back to the default and it is exactly how you describe - much more managable.

I'm pretty sure this is a bug.
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Old 06-19-17, 09:48 AM   #11
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Quote:
Originally Posted by Tinman764 View Post
There is an option to change the games distance scale from 1/2 (the default) to 1/1. I had changed this and was getting picked up on the enemy active as soon as I started each time.
I've changed this back to the default and it is exactly how you describe - much more managable.

I'm pretty sure this is a bug.
The thing is, changing the game to 1:1 was literally the first thing I did after launching the game and I haven't touched that button since then.
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Old 06-19-17, 09:51 AM   #12
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The thing is, changing the game to 1:1 was literally the first thing I did after launching the game and I haven't touched that button since then.
Hmm.. Strange. It was the first thing I did too and I've had nothing but frustration trying to play it.
I changed it back to the default and it's *almost* too easy now.
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Old 06-19-17, 09:56 AM   #13
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There's one other thing though. Some missions (TLAM strike, seal insertion) have fixed starting position. That's where I have problems too and I think this actually is a bug. All the normal engagements seem fine to me.
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Old 06-19-17, 08:01 PM   #14
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Originally Posted by Tinman764 View Post
Hmm.. Strange. It was the first thing I did too and I've had nothing but frustration trying to play it.
I changed it back to the default and it's *almost* too easy now.


Other than the changes in detection, do you find any downsides to the 1:2 ratio?

Its also pretty much the first thing I changed, but am wondering actually what it does now.

Arcade unrealistic?
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Old 06-22-17, 03:03 PM   #15
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Err, you say you go to silent running and begin 'beaming' the enemy?

You mean active sonar?

Don't use it. It just shows everyone your position unless they are close- probably 15kyds or less.

Stay at 5-10 knots, move in one direction, then another and rely on passive sonar and towed array.

Avoid making very acute course changes or depth changes as it would degrade tower array performance.

Change depth slowly and with the planes only.

I can kill enemy subs without them ever knowing the direction it was fired from.
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