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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
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I try to start at 5 or 10knts.
I noticed something else - I was hovering just below a very strong layer just now hunting an Alpha who was also below the layer. We fired, I bumped up through the layer expecting the Alpha and his torps to lose contact with me. Nope, they ploughed straight through into me. |
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#2 | |
Stowaway
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And how fast where you doing this? A layer is no magic shield that protects you all the time, but it sure can help. I agree though, the enemy always finds you even if you do your utmost to prevent this - and that really has to change. |
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#3 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
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Yep, I always keep the speed set to 1/3rd when I'm trying to build a solution and I picked up his torps a long way out - it's possible that they might have been ship or air dropped from something I didn't pick up, I guess. In which case putting myself above the layer would have only made things worse.
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#4 |
Good Hunting!
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At 1/3rd, you have a pretty low bearing rate so it will take longer to build a solution. You have to keep a watch for the contact's ability to hear you in the signatures screen. If their sensors are below 10 dB, you can go faster and they won't pick you up. It is possible there are airplanes or helos nearby that are seeing you.
To quote ramjb here, to be stealthy doesn't mean being slow:
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#5 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
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That's a great video!
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#6 | |
Swabbie
![]() Join Date: Jan 2017
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#7 | |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
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I think maybe changing the numbers to a more descriptive (and hopefully immersive) system like detection levels of "unlikely" "probable" "likely" etc... would be good? |
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#8 | |
Engineer
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I'd keep the numbers for ownship data though as the crew knows exactly the parameters of their own sonar. |
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#9 | |
Engineer
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I believe that at the start of the engagement, if you don't choose to close in the game will put you at a distance at which either you can detect them or they can detect you. So if the sea is really noisy you can start the engagement inside their active sonar range. But in perfect conditions you can start as far as 30 KYDS(@devs - feel free to correct me if I'm wrong here) |
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#10 | |
Chief
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I've changed this back to the default and it is exactly how you describe - much more managable. I'm pretty sure this is a bug. |
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#11 | |
Engineer
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#12 | |
Chief
![]() Join Date: Dec 2010
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I changed it back to the default and it's *almost* too easy now. |
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#13 |
Engineer
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There's one other thing though. Some missions (TLAM strike, seal insertion) have fixed starting position. That's where I have problems too and I think this actually is a bug. All the normal engagements seem fine to me.
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#14 | |
Lieutenant
![]() Join Date: Jan 2005
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Other than the changes in detection, do you find any downsides to the 1:2 ratio? Its also pretty much the first thing I changed, but am wondering actually what it does now. Arcade unrealistic?
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#15 |
Sailor man
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Err, you say you go to silent running and begin 'beaming' the enemy?
You mean active sonar? Don't use it. It just shows everyone your position unless they are close- probably 15kyds or less. Stay at 5-10 knots, move in one direction, then another and rely on passive sonar and towed array. Avoid making very acute course changes or depth changes as it would degrade tower array performance. Change depth slowly and with the planes only. I can kill enemy subs without them ever knowing the direction it was fired from. |
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