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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
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A beta of version 1.03 is now available.
To opt in to the beta: Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.01. Any assistance to verify these fixes are working will be appreciated. Would also like confirmation from Mac users that it is working fine. Please use this thread to comment on the beta features, testing result, any issues you come across. Version 1.03 Beta 18 Jun 17 General Full in-game unit reference linked to Signature tab. Soviet mast textures fixed Kotlin now uses the newly added wp_sm2_shell naval guns. Changes to Default File Structure and Contents Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files. default/weapons.txt - removed weapon names and weapon description fields. Added wp_sm2_shell for Kotlin class. language_en/dictionary/dictionary_interface.txt - added new variables Code:
ReferenceSonar=Sonar ReferenceRadar=Radar ReferenceActive=Active ReferencePassive=Passive ReferenceTowed=Towed ReferenceVeryQuiet=Very Quiet ReferenceSemiQuiet=Semi-Quiet ReferenceQuiet=Quiet ReferenceSemiNoisy=Semi-Noisy ReferenceNoisy=Noisy ReferenceVeryNoisy=Very Noisy FrequencyAbbreviated=F sensor_reference=sensor_display_name=sensor_descri ption language_en/weapon/depth_weapon_display_names.txt - this is a new file for other weapons using the format: weapon_reference=weapon_display_name=weapon_descri ption hud/default.txt - added new variables Code:
[Other Panels] SignatureIconColor=65,173,77,255 SignatureIconNext=hud/default/arrow_next.png SignatureIconPrev=hud/default/arrow_prev.png SignatureIconSelect=hud/default/checkbox_filled.png [Recognition Manual] UnitReferenceMain=hud/default/unit_ref_main.png UnitReferenceSecondary=hud/default/unit_ref_info_window.png UnitReferenceTab=hud/default/unit_ref_tab.png UnitReferenceTextColor=0,0,0,255 UnitReferenceTextHighlightColor=maroon UnitReferenceIconColor=100,100,100,255 UnitReferenceIconNext=hud/default/arrow_next.png UnitReferenceIconPrev=hud/default/arrow_prev.png UnitReferenceIconSelect=hud/default/checkbox_filled.png UnitReferenceIconHighlightMarker=hud/default/arrow_next.png [HUD LAYOUT] RightRecognitionManual=0,0
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#2 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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Thx!
Fast work! |
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#3 |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Kotlin bugs out in the Unit reference
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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#4 |
Helmsman
![]() Join Date: Apr 2009
Posts: 108
Downloads: 31
Uploads: 0
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Is this game still in Beta or is it for sale?
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#5 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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Released: http://www.subsim.com/radioroom/showthread.php?t=231572
Patches are in the first stage are beta like always. |
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#6 |
Helmsman
![]() Join Date: Apr 2009
Posts: 108
Downloads: 31
Uploads: 0
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So its the patch that's Beta not the game?
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#7 |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
Uploads: 1
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Yes. Look at the steam store. It's not in early access stage.
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#8 |
Watch
![]() Join Date: May 2006
Posts: 30
Downloads: 2
Uploads: 0
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Yes, indeed...
The main game is very stable, it's just the patches that are getting released, initially, as betas, to add more features, fix bugs etc... You do not need to install the beta patches...you can wait, and they will become official (non beta) patches as they are tested and debugged... |
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#9 | |
Watch
![]() Join Date: Jun 2017
Posts: 16
Downloads: 18
Uploads: 0
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NEW FEATURES Optional sim-like navigation commands Buttons for just about every keystroke Speed toggle for campaign strategic map Voices for message log Towed array displayed in 3D, ability to extend and withdraw ===================================== Are they coming in 1.03 as well or are they coming in future patches? |
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#10 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
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Would like to know as well. I trust them when they say they are coming but would like to have at least an idea when.
Especially the control options. Seems to be some rethinking now how this is going to be implemented. Last edited by Stardog765; 06-18-17 at 01:48 PM. |
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#11 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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![]() Check your override folder, specifically your weapons.txt, it may be outdated. The new 1.03 version has some major changes, including to the Kotlin's guns. If your running a mod that alters weapons.txt, you need to remove or update it to a 1.03 compatible version. The same thing happened to me btw. |
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#12 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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I like all +1!
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#13 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Hi, when I go into properties, all I see is betas-
When I click on that, I have no option to choose which beta I want. Is it automatic?
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#14 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
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Once you select beta it should give you the most current beta.
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#15 | |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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