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#11 | ||
Engineer
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![]() Quote:
As for the active countermeasures, they seem interesting at first but then they're using VLS which is a detriment to me, and what's the point anyway? To be honest I haven't noticed a difference in behaviour between active and passive torpedoes (other that passive don't ping). From my experience you can be dead silent and still be detected by a passive torp at the same distance as with active. They also react identical to noisemakers. In my opinion they should work like that: Passive torps effectiveness should increase with the noise of the target countered by the speed (noise) of a torpedo and ambient noise. When encountering the noisemaker they should identify it as such and try to go around it (basically like they do it now). Also, they should not go for wrecks or at least try to avoid them just like noisemakers. Active torpedoes effectiveness should depend entirely on distance to target reduced only if they're on the opposite side of a layer. When they encounter a countermeasure they should just go for it with a chance of exploding on contact (their ping has returned so there must be a target there). They also might accidentally target a wreck. If we had torpedoes acting like that or similar, having active CM would make sense. Right now it doesn't. Quote:
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