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Old 06-14-17, 03:59 PM   #3
Haukka81
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Join Date: Jan 2008
Location: Oulu, Finland
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My two cents :


* What ever it takes don't allow AI cheat. EDIT- AI WONT CHEAT even now, as told in other thread. So lets keep it that way in future too.

* Keep it simple first, code AI subs first to drive and evade: If bottom is less than 500ft away, no hard dive angles > now they hit bottom time to time.

* Next tell them how to evade, if xxx feet water up or down, maybe fire snap shot and then turn tail to incoming torpedo, drop noisemaker -> go up or down and turn same time. Use more vertical movements and layers.

*Maybe ping bit less and try to hide more. (When player enters to tactical mode and gets raport "sound contact bearing xxx " it makes things bit too easy to player. Because we know too well where enemy is. Some other solution to this would be good. (maybe we should get less exact bearing least 1/3 time )

*Some random things so AI wont be too easy to make always same things.

Last edited by Haukka81; 06-14-17 at 04:15 PM.
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