![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
|
![]() Quote:
Where exactly did you extract these from?
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
|
![]() |
![]() |
![]() |
#32 | |
Sailor man
![]() Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
|
![]() Quote:
BUT i have it not testet now with the new beta now.. Can be there the Error Source |
|
![]() |
![]() |
![]() |
#33 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
|
![]()
I'm not able to reproduce this issue. Maybe the patch fixed it? I'm not sure.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
![]() |
![]() |
![]() |
#34 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
|
![]()
Mod updated again
![]()
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
![]() |
![]() |
![]() |
#35 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
|
![]()
Whats in the latest update??
|
![]() |
![]() |
![]() |
#36 |
Sailor man
![]() Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
|
![]()
The Minimap now is fuctioning.. BUT the other Things are NOT solved..
The Letterr for the VLS are remaining doubled " Vertical Launch System,Vertical Launch System" beneath the Tube.. Then the Sub is Slower in the Map Campaign Screen. ALL this after loading an Auto Save. ![]() Here now a Screen from this doubled Letters.. |
![]() |
![]() |
![]() |
#37 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
|
![]()
I update the first post in this thread each time I update the mod
![]()
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
![]() |
![]() |
![]() |
#38 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
|
![]() Quote:
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
|
![]() |
![]() |
![]() |
#39 |
Nub
![]() Join Date: Jun 2017
Posts: 4
Downloads: 24
Uploads: 0
|
![]()
are you going to add the surface vessels as playable?
|
![]() |
![]() |
![]() |
#40 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
|
![]()
I don't have the slightest idea how to do that. I read someone else is playing with this, but I'm not gonna just swipe their work LOL.
EDIT: I just talked with the person trying to do this, and they're not having any luck, because the player's ship is always classified as a submarine. So, we'll have to wait for the devs on that one. But being that it's a submarine game, I wouldn't assume they'll do it.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
![]() |
![]() |
![]() |
#41 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
|
![]()
Mod updated.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
![]() |
![]() |
![]() |
#42 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
Is there any kind of system for charging the batteries in the diesel subs or do they have unlimited endurance?
|
![]() |
![]() |
![]() |
#43 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
|
![]()
Not that I could find. Apparently the devs didn't expect us to mod in playable diesel subs quite so fast LOL. I think I'd need their help to mod in something like that.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
![]() |
![]() |
![]() |
#44 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
Yeah, I was curious because I've never caught an AI diesel sub snorkeling either. I guess the assumption is that any encounter would happen within their battery range.
|
![]() |
![]() |
![]() |
#45 |
Nub
![]() Join Date: Jun 2017
Posts: 4
Downloads: 24
Uploads: 0
|
![]()
on the red october is there a way to switch between pull potions i meant from reguler drive to Caterpillar? that way if one gets damage you could switch to the othe like in the movie?
|
![]() |
![]() |
![]() |
|
|