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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2011
Posts: 24
Downloads: 42
Uploads: 0
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sry for double post;
i have been reading mostly everything on the wolfpack page, and i am delighted. so cant wait till this hits EA, and i hope you guys dont get disheartened(sp?) by some negative reviews on steam cause ppl cant bother to read a manual and think its too difficult. there will be these reviews i am sure. anyways my reason for the double post is one thing i have been missing from all the info i gathered on the wolfpack site. will there be some sort of "damage" system, where parts of the boat get disabled when you receive damage? where the players have to repair it in order for it to function again? like a generator is broken, and 1 player has to fix it for like 1 or 2 minutes? could be just press "reapair" button or some more elaborate task. i think this would nicely multiply stress and result in unexpected things happening. like original plan not possible, lets go for plan B type of thinking. |
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#2 | |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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#3 |
Watch
![]() Join Date: Oct 2011
Posts: 24
Downloads: 42
Uploads: 0
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thx for info! lets see how this turns out, i was just thinking it would be nice to throw some additional "logs" in front of players feet, i think it could be fun.
i curious how it will turn out if you decide to implement something like it. time will tell, thx for the reply. cheers! |
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