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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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looks nice. the ocean in this game is one of the best i've seen and i enjoy that vessels cast 3 dimensional waves. however there always feels like a disconnect between the sub and the ocean.
is it possible to introduce some translucency to the water so you can see parts of the sub/vessel underneath the water? right now the water edge just kind of flatly collides against the sub. |
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#2 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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You have right, I noticed the same issue. Not a big deal but it will be nice. SH offers this.
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#3 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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the engine supports translucency we just toned it down, you don't see translucent water in photos of submarines generally, of course this is very subjective opinion
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#4 | |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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![]() Quote:
Here is example from SHV: ![]() More: http://s921.photobucket.com/user/raf...%20Steel/story Looks a lot of better (and it depends on the kind of ocean/sea). |
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#5 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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I know, it's classic example of the "reality is unrealistic" or "reality is boring" trope, thus the IMO exagerrated translucency on the SH screen
as I said it is subjective and down to personal preferences |
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#6 | |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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![]() Quote:
![]() ![]() As You see... plus extra the other example: http://i.imgur.com/qlyuxtQ.jpg . |
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#7 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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I'll look into it
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