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#8 |
Engineer
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I did some testing on the enemy ability to dodge missiles.
First, I modded my sub's sonar (increased tenfold) and TMA speed so I can always see what he's doing. I also removed tubes from enemy sub so I don't need to worry about his torpedoes. All tests were against a Victor III on hard difficulty. Here are the results: Test #1: ![]() I think the image speaks for itself here. What's interesting is that while trying to dig himself in the seabed he was still dropping noisemakers (which stayed at his position, obviously) so the torpedo while trying to avoid the noisemaker was in turn deliberately avoiding the sub. I had to steer it into the ship manually to sink it. Anyway, turns out it could be a bizarre defensive tactic ![]() Test #2: ![]() This time he was a bit more successful. He fooled the torpedo twice with noisemakers and then took a wrong turn and went straight into a torpedo. What's interesting is that he didn't even try any manoeuvres in vertical plane. Test #3 ![]() You can see here that just like before, he turned away from the torpedo, let it get a bit closer then dropped a noisemaker and turned away (this time to the right). Still no up/down movements. Unfortunately the torpedo also turned right to avoid the noisemaker... ![]() So he ran straight into it. Test #4: ![]() Some manoeuvring in vertical plane this time. Unfortunately seems the AI has problems with manual controls too ![]() Test #5: ![]() Same tactics as before. Noisemaker and horizontal turn in a random direction. This time again straight into the torpedo. My conclusion: there's definitely room for improvements here. The only examples when he was moving up/down happened before the torpedo has acquired. As soon as it did, his techniques were pretty consistent: turn tail, wait for torpedo to close in, drop a noisemaker and do a hard turn in a random direction. My advice would be to add a simple check for available vertical space. If there's lots then do a sharp dive/ascend (depending on it's current depth). If there's only a couple hundred feet then perhaps go as low as possible first and then move up after dropping noisemaker. I'm sure you could add a lot more options but these are relatively quick fixes. |
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