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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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I think I wrote in readme it further increases the difficulty of course it does so beware -now these pesky airdropped torpedoes seem to come literally out of the (deep) blue, not that these were anything but menace prior
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#2 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
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This is great! Thank you for taking the time to make this.
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#3 |
Nub
![]() Join Date: Nov 2011
Posts: 2
Downloads: 3
Uploads: 0
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Great mod - is there a setting to reduce the brightness of the beams of light dancing on top of the submarine?
Zero'ing out the following two settings get rid of it entirely, but the effect doesn't scale, it seems either on or off. PrimaryLightIntensity=0 SecondaryLightIntensity=0 |
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#4 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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not at the moment, lightbeams are locked but I will look into it
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#5 |
Nub
![]() Join Date: Nov 2011
Posts: 2
Downloads: 3
Uploads: 0
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No worries, thanks for your hard work. I found that turning off Ambient Occlusion in the graphics settings really helps the reduced visibility mod - it gets rid of those shadows at distance.
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#6 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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yeah I forgot we can turn it off, it is visible underwater on even very fogged meshes making things a bit iffy
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#7 |
Watch
![]() Join Date: Feb 2014
Posts: 16
Downloads: 384
Uploads: 0
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Thx for your work mate
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Tags |
cold waters, mod, reduced visibility, underwater |
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