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Old 05-11-06, 09:56 PM   #17
Der Teddy Bar
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Join Date: Jan 2002
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Keelbuster,
Please read the NYGM Ship Damage Mod Read Me file. The area that is most important in relation to your post deals with the difficulties and neccesaties of compromise.

This is what the NYGM Ship Damage Mod V2 will seek to address.

Not only will each ship be unique with regards to zones, but as an example, the Small Merchant ship originally shared 5 zones with the Coastal Merchant (Tramp Steamer) now has 12 exclusive zones including 'bulkheads'.

It would take 12 max HP torpedoes to expend the ships HP or 18 min HP torpedoes.

As far as doing the NYGM Ship Damage Mod, all I can say is that it is a laborious, time consuming & frustrating task that offers little to no joy in the process.

No one seems to read or understand the read me file. I can only work within the game engine, I am not recoding it.

It is such a unrewarding chore that I have often considered not pursuing this Mod.
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