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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Feb 2013
Location: Alberta, Canada
Posts: 132
Downloads: 36
Uploads: 0
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I don't know much about the in game sound profiles, and I haven't played around with the fancy american subs, but in RA mod when I'm playing my Akula, and I'm trying to be stealthy, I'm down to 5 knots. But I set my speed based on the situation and what I'm up against. If I'm running against an old noisy Han running at full speed, I have no issue running at 10 knots. If I'm up against a seawolf or a 212 at fairly close range. I'm down to 3 knots and have my ears on him waiting to see a transient spike or the whine of a torpedo.
But then again, I'm also not the greatest sub captain in history, and have to bless the speed and acceleration of russian SSNs for getting me out of my messes.
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Americans make better submarines? No my friend, Russia makes better submarines, Americans just make better computers ![]() |
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#2 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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which one you have in mind?
All akulas in RA are "fancy", i hope RA 1.42 will change that. Quote:
Do you slow down when your target increases distances (with high speed) to your sub? In my opinion you loses opportunity to engaging. I wonder what is your tactic when your task is screening allied surface group which transit 10-15 kts? Scenarios where main task is simple but surviving is not (for example: staying alive in next 1 hour after sinking main target) are my favorite! |
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