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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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![]() Quote:
Yes, there shall be alot of activities to do onboard, even when just travelling from A to B. Yes, at the moment 'shaft rpms' = 'ship speed', and neither the latency of the orders, delay in increasing steam or actual accelration in the water is counted in. But they will be there and match the facts about how it really performed I can find. |
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#2 |
Pacific Aces Dev Team
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How are things going?
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__________________
One day I will return to sea ... |
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#3 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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Hi Hitman!
It's going well I would say! Currently on vacation, so I cannot take any screencap for you. The biggest milestones since last time is a major improvement in how enemies fire at you. I've built a few new interfaces to get rid of my debug-panel. And modelled and implemented the compass and rudder controls in the helmstation according to video photage of the Scharnhorst and Gneisenau. Cheers |
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#4 |
Bosun
![]() Join Date: Mar 2010
Posts: 63
Downloads: 60
Uploads: 0
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Just dropping in to say I've been following your project as well. Keep up the good work!
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#5 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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#6 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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Here's some wip stuff!
Not a nice situation, luckily they still need a better torpedo run routine. ![]() I have a wall of flak for them. ![]() |
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#7 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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Here's the swordfish planes in action!
Their torpedo runs are working dangerously well. Please ignore the crappy plane and ship models, it's one of the last things I will work on. Cheers! |
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